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Messages - Koyot1222
Pages: 1 ... 3 4 [5] 6 7 ... 12

41
Pixel Art / (WIP) Game graphics - ive got stuck :(
« on: May 25, 2016, 08:53:57 pm »
This would be some kind of River ride clone, it will be called "Bridge strike". I was tryied to make something modern, but it isnt look good as i wanted to.
First version:

Secound version

Third

Fourth


Main menu screen and logo:


i have also some badies:


Ive got stuck... Any ideas?


42
Pixel Art / Pal hires works - what to do now?
« on: May 25, 2016, 08:30:47 pm »
I have made several pixelarts last time, but i have made also some hires pixel pictures. They are prepared for Amiga OCS view PAL hires-lanced 640x512 pixels, max 16 colours.

"Ambush"


"Seventh daughter"


and last one: "Silent dance"


Even if i have some ideas for new one... I have no clear idea where to go right now, how to evolve. I have many problems to chose wise palette of colours.
Any ideas, coments realy welcome.

43
Pixel Art Feature Chest / Re: WIP Punk FurryTail High
« on: July 31, 2011, 07:31:29 am »
Thankyou for your edit, itll help a lot :)
i was trying to draw a picture similar to Alphonse Mucha drawing :) Your palette is looking very interesting, more nicer and your technic still embares me ;) ill try to work on it :)
Thanks for help

44
Pixel Art Feature Chest / Re: WIP Punk FurryTail High
« on: July 29, 2011, 06:39:36 pm »
Thankyou :) Its very good advice, ill try to use it :)
Thankyou that yove spent some time for edit expecialy for me, its explains everything.

About picture: I was still thinking about composition, im still looking for palette, thats why its got little flat.
I was afraid that if i start to prepare details i will loose whole look. Thats why the composition and palete was so important for me :)

I very glad that you wrote those sugestions couse its another signal for me thats someone care about my work. Sometimes i just need time
when someone will put a hand on my neck and say "It isnt bad after all, just go another way, i can show you..." :D Its very important for me.

45
Pixel Art Feature Chest / Re: WIP Punk FurryTail High
« on: July 29, 2011, 12:25:46 pm »
I was fighting with face, probably i didnt won, but its quite better right now.

46
Pixel Art / Re: Recursion Animation
« on: July 29, 2011, 09:52:18 am »

Before ive read your text i was thought that its some sort of lost girl in some digital dark word. Especialy those red words in the end looks like it was taken from cyberpunk style. It doesnet look like some sort of fairy tale to me, probably youve mixed too many styles, "theres too much mushrooms in this soup" like my mother used to say.

Maby you should consider to ad some drama to pose of your fairy?
  My old teleport anim for amiga Archmage

47
Pixel Art Feature Chest / Re: WIP Punk FurryTail High
« on: July 28, 2011, 12:36:52 pm »

Very deep water... :/

48
Pixel Art Feature Chest / Re: WIP Punk FurryTail High
« on: July 27, 2011, 07:35:49 pm »

Some little progres... :)

49
Pixel Art / Re: [WIP] [C&C] Skeleton guard
« on: July 25, 2011, 09:29:55 am »
Very nice idea, some sort of mummy guard form egyptian piramid.

50
Portfolios / Koyot1222 [experienced - 2D pixel artist - hires/lowres]
« on: July 25, 2011, 07:27:49 am »
Pixel artist with experience. (Amiga, Megadrive, Modern platforms)
From small commissions to more complex projects.
From concepts, to final pixel drawings. Game tilesets, game menus, animated sprites, individual pixel drawings. Pixel videoclipes.
 
languages: English, Polish
email: k.matys.axel(at)gmail.com
works: usualy +/- 20$/h



Animated game sprites examples:

   




Icons:



Released games and arts:











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