Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Koyot1222
Pages: 1 2 [3] 4 5 ... 12

21
Pixel Art / Re: (WIP) Game graphics - ive got stuck :(
« on: June 09, 2016, 09:19:32 am »
better quality, mockup ;) Sharp edges.
I havent got too far, just few new animals.




and... small update.


Todays mod of palette
Oryginal 14 col:


Mod 16 col:


mod2 14 col:


22
Pixel Art / Re: (WIP) Game graphics - ive got stuck :(
« on: June 06, 2016, 05:54:21 am »
Thanks for idea!
I think i could leave it that way.



23
Pixel Art / Re: (WIP) Game graphics - ive got stuck :(
« on: June 05, 2016, 07:33:20 pm »
Maby this could look better?

it still needs some improvement

24
Pixel Art / Re: (WIP) Game graphics - ive got stuck :(
« on: June 04, 2016, 06:09:04 pm »
There would be no transparency for sprites :(
Game is for Amiga OCS, 16 colours only. Pure assembler.
Graphics comes from simple html editor, just print screen.


25
Pixel Art / Re: (WIP) Game graphics - ive got stuck :(
« on: June 04, 2016, 04:25:32 pm »
I was thinking about third layer for clouds. I had several ideas:






Last version:

What do you think about that?

26
Pixel Art / Re: green skull thingy
« on: June 04, 2016, 07:26:40 am »
I made some changes
Probably You have to reduce brightnes of those teeth. Its looking like they would be synthetic or bright first child teeth.

27
Pixel Art / Re: green skull thingy
« on: June 03, 2016, 01:45:47 pm »
 ;)

28
Pixel Art / Re: first walk cycle attempt [Nudity]
« on: June 03, 2016, 10:54:58 am »
it is looking quite good.
Good reference, old amiga game sprite "Gods"

29
Maby this would help  ;)

30
Ive used similar palette to Your first image.

Pages: 1 2 [3] 4 5 ... 12