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Messages - Koyot1222
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101
Pixel Art Feature Chest / GR#067 - Punk Furry Tail High - Chars
« on: June 22, 2011, 07:59:21 pm »
01 08 2011
Playing with light source, cuting composition.
But it didnt help.


29 07 2011


27 07 2011

Very deep water... :/

26 07 2011

Some little progres... :)

18 07 2011

2 days ago i was thought that i should dropt it... little farhrer.

13 07 2011


11 07 2011

102
Pixel Art / Re: WIP: Soldier game
« on: June 18, 2011, 06:06:24 pm »
oh, dont worry :) in my home we use to said "there is too many mashrooms in the soup", sometimes two or three steps backward could make much more good than one forward :) Im very glad that so early project has met so nice welcome. As i wrote, im very fresh and my abilities are very poor becouse i have not to much experience :) Im very glad that so many person gave me very constructive and usable advices.  

103
Pixel Art / Re: WIP: Soldier game
« on: June 18, 2011, 02:50:25 pm »
:) probably the best idea for me now will be remake all of sprites. Good thing ist that you gave me good idea how to fix it :D

104
Pixel Art / Re: WIP: Soldier game
« on: June 17, 2011, 11:35:32 am »
A suggestion. (..)
Very interesting ill try to consider that :)
Graphics update ;)

Another update

Feel free to coment.

105
Pixel Art / Re: WIP: Soldier game
« on: June 16, 2011, 09:08:52 pm »
i was trying to add some more space.

106
Pixel Art / Re: WIP: Soldier game
« on: June 16, 2011, 12:53:45 pm »
(...) but u r missing the point by just pasting it into ur artwork, rather u should look at what he did did try to work out how he did it so u can learn to do it urself.(..)
Dont worry, im also trying to figure it out how it was created :) Ive just pasted it and now im trying to make some other parts of the graphics as good or similar as player sprite was created :D

Or r u also looking for people to donate artwork?
No, i dont want to steal somones ideas.

So u r not trying to stick to amiga specs are you? Just something new that carries the feel of the retro games?
Ill, but as i wrote earlier, first i wanted to learn how to make pixel properly. Probably game in the future could use 32-64 colours, and it could be run on classic hardware and uae also.
Our latest "production" called treasure chest will be available for free soon :) It uses 32 colours and it can be run on even amiga 600 without any accelerator, or any amiga upgraded by graphics card.

As you can see, ive spent hours of drawing but latest view doesnt satisfy me. Im very glad that someone said how to get to the problem from the begining :)
Ive started from nothing, early concept:

Right now thers still plenty work to do. Thats i was started to think that good idea will be to chose another way of redrawing the old graphics.

This was the first amiga game i was working about:

As you can see there was nothing done properly from the begining :( But the concept wasnt so bad after all.

107
Pixel Art / Re: WIP: Soldier game
« on: June 16, 2011, 05:08:31 am »
Wow, im so amazed by your vision of player sprite  ;D Thankyou, ill paste it into my work and ill try to use your advices about painting background.



I found also some interesting tutorial about pixelart basics. Ill study them and ill try to redrawn all sprites also useing your advices.

108
Pixel Art / Re: Soldier game
« on: June 15, 2011, 08:11:10 pm »
Ive made some more changes:


Littlebit more futuristic, i found also more interesting palette to use.

109
Pixel Art / Re: Soldier game
« on: June 14, 2011, 07:38:19 pm »
wow, now its looks a lot better. Thankyou, ill try to fix it, this is very good idea :)

110
Pixel Art / Re: Soldier game
« on: June 14, 2011, 05:52:39 pm »
<a href="http://imgur.com/YkHPp" title="Hosted by imgur.com">http://imgur.com/YkHPp.png[/url]
Direct link: http://i.imgur.com/YkHPp.png

maby this would be bether :)

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