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Messages - Koyot1222
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11
Devlogs & Projects / WIP - "Highway Sprint" Amiga 68k racer
« on: December 28, 2017, 02:43:25 pm »
Our new project, simple multi 1-4-players racer with comic gfx.
We wanted to make game similar to Rad racer but with multiplayer option. Game could be cuted into levels that could have start and end, some other obstacles and unique background scenery (hills, ocean, desert, bridge, etc). Right now, game is playable for one or more players or CPU oponents. Road is random generated, it rolls faster and faster, slows down after every car hit. You can move other street cars to make Your oponents life harder ;)
Code - Earok, gfx - Koyot1222, msx - JMD
Mostly is an christmas present for all amiga owners, hope they enjoyed it.
Prototype download - http://earok.net/games/HighwaySprint.zip
Amiga 68k OCS, 1mb (512kb chip 512 other)

Ill try to put my future work for its gfx. Please if You would be able, write some coments about it or gfx fixes.

Today i have drawn some pixels for hills background. Mostly of idea was to use the same 16 colours (yup hardware limitation). Gfx of road should stays the same, but outside gfx uses several pieces 16x15pixels high.

12
Pixel Art / Re: (CC)(WIP) Platformer project - LJ2
« on: December 12, 2017, 08:42:55 am »
Thanks for reply!
Yup, as i said i had some ideas earlier, but i wanted to change it.
First idea:

Secound idea:

Last idea...  ??? First time used "Pyxel Edit"

But i wasnt satysfied, too many details, but whole look wasnt good enough.
Thats i wanted to reset the whole proces.  :-[

13
Pixel Art / (CC)(WIP) Platformer project - LJ2
« on: December 11, 2017, 07:56:57 pm »
I have started to think about gfx for platformer game. I have been having sooo many ideas but i was thought that it wouldnt be goo enough. This made me little depressed.... Thats why i wanted to start from the begining. Ill try to post some work stages. Critics are welcome, feel free to post your thoughts or ideas.
I have started to use Pyxel Edit software for this project, usualy i was useing Gimp.

Basic tiles shadows. I have started with 2 ideas of stage light. Very blocky and squared. My worst thing is that, that i used to do with ssme of my work, is that i used to much focus on small parts of the project. Lets start with basics and big things, after that ill try to get to smaller details.
This idea comes after examine of Android Arts project called "Marne mockup". Its simply amazing. Ill try to focus on that idea.

After a while i decide to use different lighting. In my opinion, better for wood stage.

14
This is the work prepared for this year's Amiga pixel gfx competition. Maiga PAL Hires 640x512. This is the last work from this series (4rd). I do not know how I could develop a technique.
This year I had a huge problem with the choice of topic. I do not know if it makes sense to draw more works from this cycle. I'd like to read comments and opinions about this type of work.
Work stages:

final:


I stayed at this stage for the longest time. It seemed to me that the main theme is ok, but the only thing I could do was add more elements: /


Other alternative versions of the heroine's face:



Do You like this kind of work?  ???


15
Job offers / Re: [PAID] Artist wanted for small mobile title
« on: December 09, 2017, 05:14:38 pm »
E-mail sent!

16
Job offers / Re: [PAID] Multiple Animations for a Low Res Sprite
« on: December 06, 2017, 01:25:08 pm »
Interesting  ;)
Portfolio and details. https://pixelation.org/index.php?topic=12960.0

17
Portfolios / Re: [Portfolio] Koyot1222 [2D artist]
« on: December 05, 2017, 09:57:34 am »
Still active!






18
Pixel Art / Re: (WIP) Game graphics - ive got stuck :(
« on: September 29, 2016, 07:36:00 pm »
Update! :)
Game has won secound place on Retro Game Dev Compo on Retrokomp 2016 in Gdańsk in Poland :D
Works on Amiga OCS machines, right now not optimized demo needs 020 and min 14mhz, and 1mb other mem.









19
Pixel Art / Re: (WIP) Game graphics - ive got stuck :(
« on: August 23, 2016, 07:56:08 am »
Early game demo, some new graphics. Still needs more stages and improvements. But most of things works  ;D New early plane cockpit.



20
Pixel Art / Re: (WIP) Game graphics - ive got stuck :(
« on: June 15, 2016, 07:20:36 am »
Thanks for all replies, helps me a lot and gives me prof that it is worth to finish another non commercial/free game  ;)
Thanks a lot for all good words.

Those shadows helps me reduce palette and adds another few new colours in 15 colour palette.
I was thinking that best idea for those clouds would to add little shadow on the bottom to make them more contrast. Clouds would be moved in a diferent speed, Would be another layer, some sort of paralax.
Some mockups after few small changes.


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