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Messages - LukeWall
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Devlogs & Projects / Re: Project Lantern
« on: March 24, 2018, 01:12:40 am »
Dude I flippin love this. That giant sword scene is just inspiring.

Thank you very much. Iíve been having a lot of trouble getting backgrounds to turn out the way I want and been in kind of a slump. Seeing an encouraging comment has given me a little bit more hope. Thanks a bunch!

Devlogs & Projects / Project Lantern
« on: March 09, 2018, 07:34:05 pm »
Good day folks!

Just gonna dump a few assets here from Project Lantern, a dark fantasy side-scroller with a lot of focus on lighting and narrative. Iíve been juggling this idea around for a few months, and at the end of January teamed up with a mister Andrew Clearihan who is helping me code out a demo/POC of sorts. The funny thing is, I donít currently have a CPU (only an IPad), so the plan as of the moment is that I keep working on design and story elements and chocking out assets, while Mr. Clearihan does the dirty work of coding the project in GameMaker Studio. So far weíre on a slow but steady track but hopefully once we get a second programmer and, most importantly, I get my computer back (long story), weíll be able to make steady progress.

In the meantime, feast your eyes!. . . Or just give them a snack, totally your call. Not one to judge.  :crazy:

Gargoyle Static

Weapon Tests

Some progress on modular pieces. This also includes the gargoyles.

Current iteration of main characterís Weathered Armor set.

Pallete Test

Silhouette Test for Demo/First Boss: The Witchknight

Some pretty rough concept art.

(Animations are also complete but Iím currrently trying to find a way to post those on this forum from my iPad. Stay tuned)

Pixel Art / Re: [Feedback] Person Project Works, Looking to Improve Color
« on: February 26, 2018, 09:45:49 pm »
I wanted to thank you for giving me such a long and informative critique. I havenít been able to fully analyze it due to the chaos of the current situation I live in, but I sincerely thank you for giving me so much to work with.
Color Theory is likely the area Iím weakest in, and I know the only way to change that is practice. That being so, do you have any recommmended resources I could read through in regards to color theory? I donít always have time to draw, but I do sometimes have time to read snippets of James Gurneyís Color and Light and such from time to time.

Pixel Art / [Feedback] Person Project Works, Looking to Improve Color
« on: February 24, 2018, 03:12:27 am »
Ive got a few mock ups for a game project Iíve been working on recently, and Iím trying to figure out what Iím screwing up with my color. This piece was not taken completely to finish, as I want to do some more work on the background and such, and it was simply an attempt to nail down the atmosphere of this first intro-level without going to far into details. The problem Iím having is that I feel the colors are off somehow. I come from a sketching/drawing background and I am at home with pencil and ink, but pixel art is something Iíve only recently hopped into. Iím trying to get better at color theory and making more eye pleasing combinations, but I can safely say it is my weakest area. Recently Iíve been trying to study what color combinations work from photography images and color picking and trying to blind-eye get a pallete that hits the same streak, but without the right knowledge on color theory that can only get me so far. Any help and critique would be highly appreciated.

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