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Messages - Tourist
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Pixel Art Feature Chest / Re: Help with Dragon
« on: September 15, 2013, 10:07:58 pm »

Is this any better?

This looks fine to me.  Polish up the details and you have a fine dragon.


Pixel Art / Re: Some game illustrations
« on: September 15, 2013, 10:03:59 pm »
No worries.  My edit does not look much like a princess.

New mustache man looks promising so far.  All of your characters have an unhappy mouth.  Intentional?


Pixel Art Feature Chest / Re: Help with Dragon
« on: September 15, 2013, 06:09:11 am »
Looks ok so far.  Make sure the leg goes all the way towards the spine.  Don't stop in the middle of the hips.  Otherwise just add the other wing and arm and then shade it and you are done.

Here is a doodle that is a bit similar in design.  It is based on an example in a 'how to draw cartoons' book, so it is not really my creation.  The important thing is thighs cover the sides of the hip bones, you won't see that separation half way up.

Hope this helps,

Pixel Art / Re: Some game illustrations
« on: September 15, 2013, 05:43:50 am »
1st image, there are three points of interest, the hands, the sword tip, the face.  The eye does not follow from one to the other very well.

There is a tangent point with the breast plate and the rear arm.

The stance is a bit weak.  The arm hides the torso, the hair hides the face, the whole thing is wobbly.  No line of action.

The belt could probably be lower.  Belt at the hips instead of at the waist.


Used a reference for the chin shape.  The rest was me just moving things around.  Also, I like faces, so I spent some time there.  Pose is meant to be casual dangerous.  Still needs lots of work, but you get the idea.  Argh, the neck shadow needs to extend to the armor.  Probably could look angrier too, but I wasn't sure of the mood you wanted.

See how the arm links to sword, which links back to the face.  It keeps the eye moving around where you want it to go.

2nd image, neck anatomy is a bit weird.  Lighting on the radiator implies a sharper angle than the person's shoulders.  Controller needs more emphasis, face could use a stronger expression.

Overall these are rather nice.
Hope this helps,

Pixel Art / Re: Machine Girl Album Cover [WIP][C+C]
« on: May 28, 2013, 03:19:47 am »
I agree with the others so far. 

Move the title up some, so that the center of the title is about 1/3 down the frame. 

Bring the girl forward and make her larger.  She should extend beyond the white railing instead of being limited by it.  John William Godward would typically line up the break between background and sky with the collar of his figures (linked for size):

If you use a similar arrangement, the head and hands break up the horizontal line of the railing, and the arms lift up towards the title, which is the most important bit. 

You'll probably want to add near the left edge of the image as well, that part is looking a little empty.  Nothing really eye catching, perhaps some sort of framing element to prevent the eye from wandering off the left side of the page.

Hope this helps,

Edit: Got the name wrong, it's John William Godward , not Edward Godward.  D'oh!

General Discussion / Re: Official Off-Topic Thread 2014
« on: May 16, 2013, 02:34:31 am »
The animation thing looks like basic edge detection per frame followed by a difference between frames.  Some of the thicker outlines in places may be due to noise, color,  or compression artifacts in the inputs to the process.

General Discussion / Re: Official Off-Topic Thread 2014
« on: May 03, 2013, 02:38:12 pm »
The Register posted a follow-up article with some more explanation on the UK law, for those that are interested:

I don't have much more to say on this.

General Discussion / Re: Official Off-Topic Thread 2014
« on: April 30, 2013, 05:35:21 am »
Ok, I just dug through a bunch of UK law.  The most relevant bits are here:  or search that page for 116A which is the relevant section.  Or just search for the phrase orphan works.

It sounds nice on the surface.  If you can't find the copyright owner "after a diligent search" then the UK government can license the work on a non-exclusive basis, essentially treating it as public domain.  Do what you want with it (if you are in the UK).  One problem is that the Berne Convention says copyright is automatic upon creation.  If it's not yours, tough, it won't be out of copyright for 5 generations or so.  This gets around that.

So yeah, it authorizes UK folks to copy and profit from your stuff if the copyright owner can't be found "after a diligent search."  The specific regulations aren't detailed yet, that will take a few months. 

This would pretty much apply by default for pictures uploaded to image hosts, or fiction that you post anonymously, or even an old web page at the internet archive that points to an abandoned email address.  Possibly abandonware too.

It's open for abuse, since stripping ownership info from a digital work is trivial.  You can't tell when things were added to the web, so it becomes retroactive by default.  It adds a layer of legal protection to UK companies that rip people off.  Maybe the detailed regulations will sort all of this out, but right now this is a mess.

What can you do?  Tell people about it.  Don't panic, and don't cause panic.  Just mention it and link to the relevant articles.  If you want to avoid your stuff getting ripped off, don't post it to the web, same as always. 

General Discussion / Re: Official Off-Topic Thread 2014
« on: April 29, 2013, 10:51:40 pm »
Here's a thing:

The UK just passed a law that allows for commercial use of images under copyright where information about the owner is unavailable.  This affects users here at Pixelation since we often upload images and edits to image sharing hosts.  The article is rather strongly against the new law.

A little bit for the bushes, not much for the trees.  Since there is a horizon line the scene should have some perspective.  The viewer should look down just a bit on short objects like the bushes.  Tall trees will stretch across the horizon line so you can get away with less perspective.  For the trees, make the base curved instead of flat and you're probably fine.

To be honest the degree of perspective tends to vary quite a bit from cartoon to cartoon. There are also perspective tricks to set up the backgrounds with multiple vanishing points across large horizontal layouts, but I'm not sure you need to use them.

One important trick is to hide the explicit breaks in the depth areas.  Those lines that I drew?  They should not be obvious to the viewer.  Notice that the ground around the tree.  The shadow/grass spills into the character area to hide the face that there is a hard break in the depth.  Same thing on the right hand edge where the ground goes from tan to greenish.  This makes the clearing a sort of round, space like a room, even though the character will never step in there depthwise.

The (red) line between mid ground and background is explicit on the right to keep them separate, but on the left the line is broken up by the large rocks and extra trees.  Other cartoons place the objects at slanted angles relative to the horizontal axis, but the actual boundaries for the characters and objects remain a fixed horizontal band to make it easier on the character animators.

from Hiawatha's Rabbit Hunt, 1941.  This is a Bugs Bunny cartoon. 

A little perspective on the bushes, not much on the trees.  A wide empty space at the bottom for the characters to walk around in.  Note how all of the boundaries are curved or angled rather than horizontal.  This is illusion for the most part.

The canoe is technically at the edge of the middle area, even though the lake above it is background.   You'd have to do a custom animation for a character to get in or out of the canoe.

Browse the blog for more examples (it's not mine, but I think it's rather nifty).

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