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Messages - Scribblette
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Pixel Art / Re: Female anime sprite base animation -- C&C requested
« on: July 29, 2009, 06:54:36 am »
I might've used the wrong words - I don't mean muscle groups as in muscular, but as in the general shape. I can't find any other examples than a slightly muscular one by ndchristie, though.

I'd stay with the stronger contrast, darker shadows as per grayscale shot - accentuated her waist nicely. The new shading on her legs looks like an improvement.

General Discussion / Re: San Francisco Meetup
« on: July 29, 2009, 04:22:21 am »
Yes, but only if your San Francisco meet is in Melbourne...  :(

Pixel Art / Re: Female anime sprite base animation -- C&C requested
« on: July 29, 2009, 04:20:36 am »
To me, yes! Considered thinning the thighs a little? They seem extra round and less like muscle groups.

Pixel Art / Re: Female anime sprite base animation -- C&C requested
« on: July 29, 2009, 02:09:23 am »
To me the hourglass shape too strong and too high, as opposed to stylistic. You've probably seen this already, but this Andrew Loomis example shows that perhaps the indent should be lower than it is. The hips look too wide for the shoulders - and especially on such a small waist. IMHO, anyway. :)

As far as the pelvis goes, it had me stumped on my old sprites as well when Atnas mentioned it. You can find a clearer example here, demonstrating how the legs don't really terminate at the crotch, but creep up around the sides on the hips, resulting in - especially at the size you're drawing - a bony ridge around the navel:

What do you mean by 'more detailing'? You already have plenty of shades - the difference in lighting and lines between frames seems like it could be more fluid. Any more (heck, as is with 8 frames at that size anyway) and you're risking burn out for the massive amount of work involved in any other animations.

I'm no expert, but hopefully some of that is on the right path and will help you find what you're looking for. :)

General Discussion / Re: iPhone Art Specs
« on: July 28, 2009, 11:46:10 pm »
Oo! Thanks for that little compilation.

*is pleased to find his current art scale works well on the iPhone too*

Pixel Art / Re: Simply Improving (WIPs)
« on: July 28, 2009, 11:44:20 pm »
*cheers for CommanderD growing up quick*

I think when people talk about messy lines they're talking about drawing lines and curves so they look cleaner. There are a few tutorials about that on the internet - the last one I saw was over on OpenGameArt by Les Forges:

It has a clear example of what could be considered messy, or full of 'jaggies', compared to a 'clean' line.

When you compare the edits people have given you with your own work, you might be able to spot them making similar changes to that!

Pixel Art / Re: pixeljoint moon challenge..
« on: July 28, 2009, 11:05:02 pm »
Gosh, I'd love to be in a position to offer better critique on this. It's lovely. In my very limited knowledge, I note only a couple of things. For the moment, the perspective of the boat seems to be slanted up too high - but given how well the rest is done, that's probably intended and perhaps you're creating a wave behind the donkey pushing that side up. The cross section of waves looks right, but under the cliffs the breaking crests look too smooth and thick, and to me, mix up with the cross-section at the front left.

Good luck.

Pixel Art / Re: Eye Chicken
« on: July 28, 2009, 10:57:26 pm »
Regardless of all that, there's still something to be learnt from Bengoshia's sprite. Before I read the description it looked like an eyeball on chicken legs to me. Nice of him to do any edit at all. If someone disapproves and thinks they can do better, a good sprite is better than any witty comeback. And tips on references are always handy for those of us who forget. :)

I'm not sure, though, but is there a spot of banding in ben's sprite when zoomed in?

Edit: Teehee. Not that I want to irk anyone, but the post below has funny maths.
your intellect is directly disproportional to your intellect

General Discussion / Re: You are all really going to hate me!
« on: July 28, 2009, 10:40:13 pm »

Thanks for the reassurance - and the esc key. Is funny, after all these years away from early games where I'd ctrl-q alt-q ctrl-c alt-c ctrl-alt-q ctrl-esc or just plain esc to quit instead of finding a menu, the basics eluded me.

General Discussion / Re: You are all really going to hate me!
« on: July 28, 2009, 03:15:40 am »
Oh, this is marvellous for inspiring ideas for just about anything. Bravo.

I didn't scan it, though... so if there are viruses attached, I suppose we will all hate you. I only wonder that because there was no QUIT button that I could see on the application, and I had to force-quit it via task manager. Anyone else find a regular quit button?

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