Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Scribblette
Pages: 1 ... 14 15 [16] 17 18 19

151
Pixel Art / Re: Slimeworld! (formerly: Grass/Field Tile)
« on: May 04, 2009, 08:17:13 am »
Nice work. The thing that immediately pops to my notice is that the house looks very flat. It's not the door or the windows but the walls/roof.

152
Pixel Art Feature Chest / Re: [WIPs] Tree / forest / canopy studies
« on: April 30, 2009, 05:48:30 am »
Aye, it looks very off. I forgot the 'ignore the trunk' disclaimer for shading, but I did mention perspective because of it - the trunk would need to be tilted towards the viewer to work.

153
Pixel Art Feature Chest / Broccoli & Leafy Tree updated
« on: April 30, 2009, 05:20:09 am »
I updated Project Broccoli II above a few days ago. I've been focusing on other things, but thought I'd complete the leaf placement on the Leafy Tree to just get it out of the way. Only had a short time to mess with it, so it's obviously not finished with anti-aliasing and proper highlighting (and perspective is off, should have gaps for branches, and as always, ignore the trunk, etc), but it clues one in to how such an approach could look.



As advised by people here, I'm moving on to smaller plants, learning how to shade individual leaves, focusing on the basics and making some progress drawing trees that are trees that look nothing like trees yet are interpreted as trees. Updates will be unlikely for a bit.

I think a thread on shading semi-basic shapes that aren't easily googled and don't follow basic rules (from what I've been told) - donuts, flat topped discs and the like - would be more helpful, perhaps.

154
Pixel Art / Re: 3/4 view someone?
« on: April 29, 2009, 02:37:56 am »
You may find this forum thread helpful - projection in videogames - as it links to Layman's Guide to Projection in Video Games.

Non-isometric 3/4 I find a little confusing to determine the proper angle for, and I wouldn't mind reading someone's input on that either.

155
Pixel Art / Re: [WIP] Eagle
« on: April 29, 2009, 02:31:18 am »
I definitely don't think this is a failed attempt. You don't have to draw everything with massive emotions at play, as anyone will agree - it can create more enthusiasm for the picture but is not absolutely necessary. It doesn't have to be 'exciting'. At the very least, you have learnt by doing this piece, and continuing work on it will help you understand how to draw feathers better.

See eagle on the right of the left coin here



If you're aiming for a little more accuracy, I think the eye could be larger and the forehead angled to more of a slope. I would definitely recommend working from a reference. There are plenty out there! :)

156
General Discussion / Re: The Ongoing War
« on: April 26, 2009, 07:05:20 am »
I'd rather it if Photoshop had those little fixes too, if it was to hold my interest. Namely zoom levels being in 100/200 etc, an option to prevent anti-aliasing only 'outside' an image (not so pixel art, but still handy for small screen games), and I forget what else with my GF blasting away in Fable in the background.

I use a Wacom Intuos 3 wide screen here. I'm not much of an artist to state it has 'improved' my work, but it is quicker than using a mouse and more accurate on hand-free... what's the word... hand... free - oh, free hand, bah - free hand curves. MOST OF ALL, however, is it prevents me from cramping up my hand or wrist. If I feel even the beginnings of a twinge or discomfort, I switch between mouse and tablet. Helps when working without breaks.

I'd think issue with vector art = detail = shrunken detail = messy pixel art. Program can't manage to 'know' what works best as an illusion as human eye can - or some such, maybe.

157
Pixel Art / Re: Warm-up
« on: April 24, 2009, 05:25:58 pm »
I'm with Dopple. I'd love your understanding of leaf blades there.

158
Pixel Art Feature Chest / Twas brillig, and the slithy toves...
« on: April 24, 2009, 04:19:50 pm »
I liked where it seemed to be going too, but it seems I don't have the knowledge of HOW to add the highlights and details in there - yet. I'm, I'm - I'm a pillow shader! *cry*

I'll definitely come back to it, but first I should work with smaller things to see if I have a grasp of the basics at all. I tend to over reach.

Beware the pillow shades, my son
the lights that bulge, the curves that band!
Beware the colored blobs, and shun
the shading symmetry bland!

159
Pixel Art / Re: Tree
« on: April 24, 2009, 03:40:48 pm »
I'd advise against my failed attempts being a reference! Read the advice and see the examples posted by ndchristie and st0ven. Maybe just shade in as they did to give yourself an idea of how you might like the foliage to look in general.

Given your style accentuating the trunk and not the branches, very large leaves spring to mind as something that might suit.

160
I sure hope it's less complicated than I've been thinking. That'd be such a relief. Even if I'm lost on good ways to add fine detail, I'm lost anyway if I'm still pillow shading!

I'll do as you suggest and work with something small and grab one of the ditties to work to. Updates will follow after sleep.

Pages: 1 ... 14 15 [16] 17 18 19