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Messages - Scribblette
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131
You could possibly even lower it one pixel more - but it looks better than before. :)

I might suggest that if you're setting out to create a whole bundle of sprites and aren't planning on having a naked lass leap about, you may want to use even fewer colours to speed up the process (or use existing colours differently). An example is how Alisa Christopher (aka Tana) did a set of large sprites here.

My thread is under YARBLE in this forum, around yours. :)

132
Pixel Art / Pixelated anatomy studies + more animation
« on: June 19, 2009, 03:45:48 am »
Edit: Just wanted to say a big thank you for all the help. Have effectively started over for realizing I'd missed too many fundamentals here and studying chunks of Loomis. Battling away ingrained muscle baby syndrome and learning to draw somewhat more adult looking faces. Will return. :)

Some recent updates, new to old:


Animated meat bags there for contrast with new stick poses.




Cutting down on colours, incorporating facial features, necks and slimmer shoulders. Advice welcome on animation framework, trying to work from basics.

Will be seeing how gear looks at this scale before restructuring older side views & animations.

Regarding animation, intention was a 4 frames walk cycle, with frame 1 & 3 probably identical idle positions (such as in RPG Maker games) and smoother mid-frames & idle poses for later progress, but advice hard to get unless it has more to start with. Perspective of the world is that traditional, wonderfully skewed 3/4 view where sprites manage to look you flat in the eye while miraculously shuffling along at a 45 degree angle to the ground.

133
I'm struggling with legs myself. Will have to make another topic.

Question: Is the belly button really that high up?

134
I've been slowly learning anatomy in my attempts to work up good sprite bases too - still struggling with shoulders too broad, breasts that'd break anyone's back and feet that look like fat kit-kat type biscuits you'd split and dip in tea as a kid, personally.

Is it possible you've given your lady there too much leg above the knee?

That last thread you were in was pretty fantastic for all the critique you were getting in it, plenty of good reading material. Might get more bites if that was updated instead for showing the transition from where you were to where you are - and then I could post in it without necro-ing. XD

135
Pixel Art / Re: RPG bases D:
« on: June 12, 2009, 04:10:56 am »
Quote
If you will notice her hips, her left hip is lower then her right hip. That means she cannot be leaning on her right leg. To me it looks "passable", at least with the edit I did. Not perfect, but passable.

I'll agree your edit seems an improvement. :)

The closest I can find by a quick google image search is this - see far left. It looks like the same pose, but looks to me like she leans on the right leg, with the other for balance. Her knees stay at the same level, though the hip on her extended left leg has sunken.


136
Pixel Art / Re: RPG bases D:
« on: June 12, 2009, 02:18:54 am »
Marvellous and strange skin tones there. Made me think of the Drow race from D&D.

Agreed regarding keeping dithering away from the skin - smoother looks best.

Given that the woman seems to be leaning slightly on 'our' left leg, I don't get why the knee on our right is slightly lower. Perhaps that's what is throwing it off, especially as the legs of the male have the knee perspective done better. Likewise with the foot on our right - the man has it retreated so he looks okay, while the woman doesn't.

AFAIK it is only the legs which are throwing off the poses.

137
General Discussion / Re: Art Instruction- NEED
« on: May 20, 2009, 05:54:14 am »
In my very limited knowledge I'm aware of a few things:

- Painter X comes with a trial and/or educational version. There are several other good free painting programs. Art classes can be far more expensive than that if you don't know where to look or depending where you live. Perhaps the would be painter lives on an Antarctic research station. No further mention of software prices need be mentioned. XD
- Sketching is always helpful. Being better able to draw seems to translate into being better at everything else in art, or seems to be helping me anyway. :/
- I doub't you'd want to paint directly over your sketch. You can put the sketch in another window, or work on a dozen layers or more. Generally I don't think sketches are visible in finished paintings.
- Check out ScribD.com for numerous free manuals/teaching guides on how to do just about everything in life, including painting and software. Google otherwise provides many tutorials on how to paint in Painter X, Adobe, etc. Mostly it lacks pixel art guides beyond "this is how you do grass, anti-alias and dither" I find.

138
Pixel Art / Re: [WIP][Nudity] AA help please?
« on: May 17, 2009, 11:17:44 pm »
Ahhh! Thanks, Ptoing! Is that in a sticky somewhere? I'd been struggling to understand how folk knew it better and worked too much off the 'feel' of it (lots of editing and little satisfaction >_<)

I don't quite catch what the science and percentages are about though. Must be a thread on it here somewhere, search function time!

139
General Discussion / Re: Day of the Tentacle art
« on: May 15, 2009, 01:06:02 am »
@Ben2theEdge -

Oh, I didn't mean to imply that the folk who use indexing etc don't have as much talent as someone who doesn't - I messed up that sentence, I can see. I meant the SPEED at which such talent is accomplished. That's what I want. If I have the speed, I can churn out more art quicker. The quicker I can churn stuff out, the more I can practice actually 'finishing' different things. The more I finish things, the better I'll be, and thus hopefully some talent will grow.

I guess folk must spend a lot more time anti-aliasing pixel art in PS than if they were indexing in Promotion.

Edit: Not to say it's a complete substitute either - but it'd seem there are areas where it could save time, that's all.

140
General Discussion / Re: Official Off-Topic Thread
« on: May 14, 2009, 12:11:38 am »
I only watched Star Trek for Sylar/Spock, and I prefer his performance in Heroes >.<

People bagged the Wolverine movie, but here I felt that actually had more of a story - and less crazy science, and we're talking chicks who turn into diamonds and giant frickin' laser beams outta ones eyes - than this one. Not to rile up all the comic lovers about how it changed the origins story or anything... XD Somehow that leap of 'science' made more sense than 'wee RED MATTER cos RED MATTER RLY IS SCIENCE NORLY'

I must've missed all the red matter episodes in Star Trek.

Edit: There were no red matter episodes, turns out. Eesh. All the science things that bugged me and more over here - http://blogs.discovermagazine.com/badastronomy/2009/05/08/ba-review-star-trek/

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