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Messages - Scribblette
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121
Pixel Art / I'm hearing you, but not much putting it into action yet!
« on: June 23, 2009, 05:49:23 am »
I wanted to post SOMETHING, though I'm still putting advice into action atm...

Mathias - *hopes the first half of that isn't sarcasm, and if it IS attached to the second sentence, that by noting they have enormous trapezius muscles you're just stating how terribly enthused you are to finally see the thick-necked among us represented in pixel art form*  :lala:

Beo - I liked #3 most, I think. My choice is flawed given I like the ones with the giant necks best. Something looks wrong every time I see the shoulders lowered, and I've got a gut feeling I'll have to re-do shading on the male's shoulders so he fits with new female shoulders rather than vice versa.

ND - I think I've managed to incorporate the hips. I narrowed the torso towards the navel to accentuate the ridge of the pelvis (hopefully). That much looks like an improvement to me. Legs continue to look a lot uglier when split though - like an infected wound bursting past its stitches.

I'm left puzzled over how the breasts could look stapled to the collar (still blind to my own work). Should their base hang lower, as per the biggest ones in the first post, or the starting point? I've tried the latter. My attempts at smaller or saggier look bizarre next to the chesty male. Not that it would justify bad drawing, but the women have an, er, invisible bra on - they'd not be drawn naked anyway.

Tried new eyes. Wexx's edit is helpful (and closest to the mark re the darn shoulders), though I was looking to avoid using the strongest highlight much (if at all). The sprite is the base for movement & battle animations, so I'd like to not go right overboard on colouring. Regarding sel out, I found it unnecessary for the male form and was hoping the female could get by without it as well to prevent poor readability on terrain tiles. Will probably do selout to some degree on clothing though.



Summary: Arghfrickinlegsarghblindcan'tputitintoactionargh. :ouch: Still struggling with shoulders and legs don't part well - look nicer together so far.

122
Pixel Art / Re: dump time
« on: June 23, 2009, 01:44:05 am »
I like your chap in tubes + vapor-helm-type-spacesuit, though the new darker version is very, very dark and hard to see detail on by comparison (though the colours are cool).

I hope you start dealing with fundamental issues soon and not eye candy because you might find yourself soon to be 25 years old or something and you still won't be able to draw human beings in believable situations and poses with any degree of confidence. Your pixel skills will be all flash and your animations super-tweened, but that'll just be hiding the elementary problems beneath the hood. It's happened to a lot of people.

*feels bad for all us over 25s who didn't actually start pixel art - or any kinda art - until after they were 25*

I don't suppose there's a page somewhere around here saying "Go learn this, this and that, expect it to take at least X years, then come back here and figure out why everyone moved to modelling/vector and how pixel art really isn't as easy or anywhere near as time-efficient as you thought it was LOL" by any chance... XD

123
Challenges & Activities / Re: Hexquisite Corpse Suggestion Thread
« on: June 23, 2009, 01:20:19 am »
I agree on compilation being needed, helps redundancy in suggestions. And there's probably no real need for it to be hexagons only every single time - hexquisite having hex indicates there's something about it with a 6 involved, not that it MUST be hexagons. So - 6 curves! 6 legs! 6... well, nevermind the 6.

As may be suggested here already,  it might be better to have somewhat more general themes suggested, as being too specific may lessen the enthusiasm that saw the last one churned out so very quickly. Then throw in a couple qualifiers.

i.e. Theme, Perspective, Palette, Section shape.

My picks, feel free to interpret:
Deep Aquatic + Fishbowl view + Red, Yellow and Neon Green ONLY
Toxic Mutations + Mandatory Tutu in each section + no pinks or greens allowed
Stained Glass + black and white ONLY
Freedom vs Tyranny vs Carebears + Pick one for your section only

Notice how I was careful not to be too specific. ;)

124
Pixel Art / Re: [nudity, WIP, spritework] Yarble yarble. Yarble?
« on: June 22, 2009, 09:08:38 am »
My initial response to that was a YATA!! in my best Hiro Nakamura (american accented Japanese included) but then the link distracted me...

NDchristie - Are you saying I should lower the breasts one pixel, as per some of the original sprites shown - that is, if they were Tifa-size? I'll try again to down-size them.

And what are hips?

:P

I actually had an indent in mid-tone there to indicate them earlier but my curvy GF had me remove it. Heh. I'm guessing the hips won't require killing the curves, but I'll find out on editing.

Shins and calves I've remained clueless on despite studies - I'd read through Beo's thread but my previous attempts at splitting the legs left them looking quite bizarre. I'll take another look at St0ven's edit in the morning.

Beo - cheers. I've noticed that making the shoulders that gradual makes the arms look strangely long. Might try it with shorter arms.

125
I was struggling with that too - the references have the arms going straight down and shoulders just as wide as the males, yet all depictions show them as lithe little anorexic things miraculously not falling forward and bouncing along on their breasts.

Good luck, Beo, and cheers for garnering all the useful information in your threads from the pros! You'll probably discover all sorts of edits you'll end up doing as you start to clothe them, I suspect. :)

126
Pixel Art / Female & male base updated
« on: June 22, 2009, 06:54:18 am »
Edits so far, work continues.

Have tried updating the feet and breasts based on input. Breasts higher, belly button up one, hips wider and thighs increased in length, feet less bootish, several slight variants above. Although it may be more feminine, a stronger curve to the shoulders seems to be be throwing off the perspective a bit (or the eyes?) - and I'm yet to figure the shading out. If anything, her legs seem too thin now.

Haven't found a reference at Fineart.sk with highlights on the shoulders as provided edits, so not sure how to do that different.

I'm not too worried about the shape of her face. I find Beo's chin was too pointed, yet trying to accomplish it with internal shading gave her a 5 o clock shadow.

127
Archived Activities / Re: Hexquisite Corpse Collab
« on: June 22, 2009, 05:12:59 am »
Wow, that one finished quickly! I hopped on earlier today thinking I'd have time for one and there weren't any left.

Looks incredible so far.

128
2D & 3D / Re: Robot wip
« on: June 22, 2009, 12:57:34 am »
Just wanted to say, I think this is beautiful. :)

The texturing on the shoulders makes me think of the ships in Homeworld - I loved them.

129
Pixel Art / Re: [WIP] - Metroid avatar
« on: June 22, 2009, 12:30:51 am »
I'd heard of Metroid before and know of Samus, but I've never seen that thing before. Is that what an actual metroid is? It does make me think of some sort of poring abomination.

I take it your creation is inspired-by-metroid rather than meant to be a direct conversion to pixel art because of structural differences (the, uh, beak?) but you could still try and highlight the, er, grape-bunch-brains as individual balls perhaps, lighting top left of each ball rather than split both sides might work better, similar to how it works on the outer jelly-like shell, or on Jad's poring itself.

130
Pixel Art / Re: [nudity, WIP, spritework] Yarble yarble. Yarble?
« on: June 21, 2009, 01:33:45 pm »
Ta for the edits!

Wexx - I've been staring at my own so long I can't properly see what's wrong with them. Your work definitely looks more feminine. Hopefully I can glean something from it.

Beo - I didn't think of making the chin more feminine. I might be able to do it without changing the outline much - thanks! Someone else explained that about nipples to me too - they help convey direction of the breast, etc. Cheers :)

Might get to update tomorrow. Need human references soaked in oil so the shinies explain the highlights easier  :lol:

Edit: Some superb references at Fineart.sk, but I remain confused over the belly button and shoulders. I see the button portrayed as higher in sprites here, and the dark line that marks the shoulder/neck line on reference photos is wiped out as a highlight. I don't understand why. Likewise with the shoulder line. It looks to me like 1, 2, 1 pixels in the slope angle from neck to shoulder in the references, so that's what I've tried to mimic.

Trying it all though. I realize there are things that might be wrong and I can guess what they are, but for some reason I just can't 'see' it in my head. Dang it.

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