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Messages - deziresoft
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Pixel Art / Re: allaze-eroler's WIP -some correction and an avatar-
« on: March 01, 2009, 11:37:02 am »
Looking good.  But, yes, Antialiasing is good to use.  Try doing that more often.

The tree stump looks mostly better.

General Discussion / Re: Pixel purism and the PixelJoint
« on: March 01, 2009, 09:13:28 am »
Well, that's good to hear.  You should be a bit more lenient on work.  I am still sorry for coming off too strong. :P


General Discussion / Re: Pixel purism and the PixelJoint
« on: March 01, 2009, 06:26:44 am »
Raven, I'm not putting words into your mouth, but as the first post stated, a piece, that used an automated tool, was removed for that reason.  The fact that it's still pixel art shouldn't take it's right away from the gallery, it's all I'm saying.

Apologies if I came off to strong. ^^


General Discussion / Re: Official Off-Topic Thread
« on: March 01, 2009, 06:24:14 am »
Going off the current subject, but I'm posting anyway.

So far I've been playing guitar for about 4 maybe 5 months now.  I've been practicing day in and day out, I've learned a lot, and right now practicing Afterlife's solo. :D

Mainly the solo "outro" the one before the rev starts laughing uncontrollably.   The tab is like some 13 15 13 15 bullshit, it's not the right tab, so I gotta learn by ear, it's going quite good.  Once I finish the song completely, expect a video on YouTube :D [I'll post the link in this topic]

Pixel Art / Re: Character Class [WIP/sorta]
« on: March 01, 2009, 06:14:30 am »
I'm still a novice when it comes to anatomy, but it seems to me that both his arms and legs should be about a head longer. The human body is usually 6.5 to 7 heads tall.

iirc, Ancient Greek art favored 8 heads.

Thanks a lot for this post.  Really helpful, I honestly didn't know that.  ^^ All tips are welcome, and I'm doing excellent in the learning process.

General Discussion / Re: Pixel purism and the PixelJoint
« on: February 28, 2009, 03:56:49 pm »
I'm not entirely sure what post you're referring to, but we do not and have never had a problem with the circle or square tools.  If GreenRaven really did make such a statement, then it is of no consequence, as he is not a member of the staff.

On this note, I worked out a rough definition of pixel art for PJ:
The usage of tools is not restrictive to those tools that serve only to speed up the creation process.  The effects of tools that place any pixel in a manner unforeseeable by the artist are forbidden in the final piece submitted to the gallery. Such effects must be cleaned up manually by the artist to ensure pixel precision.  This applies not only to pixel arrangement, but color quantity as well, as such tools that create computer generated gradients, blurs, auto antialiasing or are in any way used to create colors not manually chosen by the artist must be refined before submission to the gallery.   The aforementioned methods are allowed only during the work stages of a piece, full control over each pixel’s place in the final product is required.

I realize that it's a bit wordy, and perhaps does not say everything that the community feels needs to be in a comprehensive definition.  Perhaps it even says too much.  Which is why I'm posting here.  If anyone would like to lend their suggestions, we are open to hear them, and would appreciate the pixel art community's input.

I would also like to note that I have reinstated Miascugh's unfairly revised work
No word yet on whether or not the circle tool was used ;)
Oh, sorry, I was talking about the first post.  And I meant staff on PJ.

General Discussion / Re: Pixel purism and the PixelJoint
« on: February 28, 2009, 08:58:56 am »
An "automated tool" could be considered the square or circle tool.  So, if pixeljoint found out that like the best creation there used the square tool, because of lack of time, and a bit of laziness, they would lose a piece?  This is by far, the worst statement I've ever heard.  To me, Green Raven was a fair man, now I lost my respect for him.  To allow something like this?  Wow, no.  I've got friends over at PJ, and they'll leave once they hear about that.

2D & 3D / Re: Official Anatomy Thread
« on: February 28, 2009, 08:54:42 am »
It looks like you have a very 2d thought process going on. You draw the outlines but do not shade. These artists that you see the work flow out of probably build their figure studies out of light and shadow rather than try and do a contour drawing every time. You don't need to memorize much if you visualize it in 3d. A lot of it is confidence, too. I remember earlier in this thread, Helm told me to stop scribbling, and it really helped. (at least in pencil drawings, I don't draw enough on my tablet to be used to the medium) If every line is a purposeful one time thing everything will flow. Don't worry if you get it wrong, there's always a next time. c:

It seems like you understand a great deal about anatomy itself, however the problem you are facing is the execution.
Amen to that.

I'm not exactly the best artist, but I do build off of light and shadow.  At last, I'm only 14, so, not much I can explain, since I've been only working with pixels for about 2 yrs, and hand drawings for at least 3, not caring where, or where not to start from, until quite recently.

Pixel Art / Re: help on 4 frame walkcycle
« on: February 28, 2009, 08:19:55 am »
Congrats on making a 32x32 overhead sprite, it looks good.

I like how the flash is, but it looks like the side of his face lit up... Why? XD Shouldn't the front?

Pixel Art / Re: Character Class [WIP/sorta]
« on: February 28, 2009, 08:17:14 am »
Again, thanks for your input, I'll be working on an edit as soon as I can.


If it's not any trouble, might someone help me with the anatomy of the legs and feet? I've got trouble with them, and would love some help.  Much appreciated.]

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