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Messages - FaeryShivers
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General Discussion / Re: The Official Pixelopolis Off-Topic Thread
« on: November 19, 2005, 05:12:14 am »

 Also all fiction writers, theatrical actors and visual artists have a mental disorder rate of between 73 and 77%.

So true, many artists and writers in all genres either suffer from a neurological condition, or have addictive personalities.

Pixel Art / Re: Hi all
« on: November 18, 2005, 11:43:14 am »
Top of the head looks a little flattened. Very nice detail on  the gills ^^
You still could get a bit more curvy with the tail at the end but thats a very good
start :D

General Discussion / Re: Tangents ( The Critique Theory thread )
« on: November 16, 2005, 10:42:09 pm »
-snip snip-

that's the topic this topic came from. Some posts there need to be read for this to be understood, but I didn't move them here because they're half theory discussion, half relative critique. Only moved after splat said he doesn't want arguing in his thread and after.


Some people just shouldnt C&C, and most of the time when you C&C you will not improve.

That is (thankfully) not your decision to make.

People post their art to here other peoples opinions on it. It is up to the topic starter
to decide what posts are useless to him or her not you. It would be dissapointing to me
and many others if people were afraid to post critiques. No one seems to be upset by
these "useless" critiques more than you and perhaps a select few who have not spoken up.
The majority seem to embrace others opinions regardless of their personal skill.

Pixel Art / Re: Wind (WIP)
« on: November 14, 2005, 11:59:54 pm »
Very nice harmony. The cuffs of the pants seem a little flat, perhaps you could add some depth to them.
Often times when clothing is blowing around you can see the "other side" of the clothing as well as whats in front.
Very nice detail on the hair and face by the way :)

General Discussion / Re: Isometrics (Pixipedia)
« on: November 10, 2005, 09:20:25 pm »
I've never been one for isometric art (it requires patience and technicality that I simply don't have), so I'll keep this really short.

Is there any other reason why someone would use a method other than B?

I've just started getting back into isometrics and honestly so far I'm liking C the best. As pep says it seems
to work better for designing game tiles. I've tried using all 3 methods and so far C's worked out the best for me
all around. In regards to patience, yes in some cases it requires more, but depth seems to flow out more easily in isometric
with less shading etc required.

On another note my start in pixel art (how lame ..that rhymed) really began in isometric. However, I started shying away from it for the longest time due to my lack of skill in "organic" looking isometric pieces (people, trees etc) sometimes you get too wrapped up
with the methods in isometric that you forget to experiment and everything just ends up looking like crude geometric
shapes slapped together. I've picked up ISO once again and I'm starting to like it more than I ever thought I would o_o
Looking over the examples I found with peppy (See "spriting isometric) has really got me interested, and it couldn't be at a better time as I think I'm going to try to move into the browser game genre as well.

Pixel Art / Re: As if you didn't have ENOUGH newbies...
« on: November 09, 2005, 12:30:26 am »
I really like Nemesis's tutorial on antialiasing:

Peppys really good at anti-aliasing so I'm sure he can give you some good tips
or point you to somewhere else that can :D
Glad you like it here so far Sihaya!

Pixel Art / Re: Isometric Kitchen
« on: November 08, 2005, 11:58:47 pm »
Very nice! Scaling seems off a bit between the counter and the objects on it though. I think they're a bit too small. just a bit.

Pixel Art / Re: big headed
« on: November 08, 2005, 06:26:32 am »
Still could use more work on  the forehead but yes thats more what Im talking about.

Pixel Art / Re: big headed
« on: November 08, 2005, 12:00:42 am »
So far the only real issue I see is that the lines on the forehead seem more like scribbly lines than part of his face. I think more definition
using value rather than line would help in this situation. I've seen a style similar to this before, so I'm not sure if this is your style or what have you but the shading around the jaw seems a little too "layered" compared to the rest. perhaps less colors and more definition using shape in that area would help? Good work I really like the shading around the eyes!


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