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Messages - x-death
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11
Pixel Art / Re: robot assasin platformer
« on: July 11, 2009, 07:43:44 am »
if i had the skills to do it myself i would have done it, and would have never needed to be here. i came here bcause alot of what i need assistance with is my character and i can't do it. i've tried, but i just can't do it.

so if i have this topic in the wrong place it should be moved otherwise can someone lend a hand?

12
Pixel Art / Re: robot assasin platformer
« on: July 11, 2009, 05:35:16 am »
no one replying...please i still need help. i haven't really been shown anything at all yet.

13
Pixel Art / Re: robot assasin platformer
« on: July 09, 2009, 06:11:23 am »
it didn't really help sorry, i'm not sure if it was to much detail the shading or what but it doesn't help. i'm going to attempt a cartoon kind of look later but like i said my main problem is the getting the general look down for the character. here is my character idea i had it isn't very evil looking and it doesn't feel destructive or anything. but it was an idea maybe it might lead somewhere with some help.


i've uploaded the new tileset. it basically has  new tiles for the underground part of the ground tile that already exist. however the tile in the centre has tiling problems it doesn't tile very well at all. could someone help fix this?

14
Pixel Art / Re: robot assasin platformer
« on: July 09, 2009, 05:10:01 am »
Well, I was just giving it a go, I work from a silhouette so I'm afraid there's no lineart to give, but once I finish I'm sure it will give you a decent idea of how to attack it, I'll save my working steps for you, but around here we usually don't work off each others art, I don't mind if you do but that's not really the focus of the forum, it's just better for you if you go from scratch. Did you draw the reference?

What in my post are you unsure about?
yeah not to worry anything you provide is just to show me how it would be done ideally. ohh yeah i'm alos working on more tiles right now and water. so there should be more content coming soon!

15
Pixel Art / Re: robot assasin platformer
« on: July 09, 2009, 04:14:07 am »
when i say i failed i don't mean it looked bad i mean like it was so bad it not only looked bad but you could tell what it was suppose to be not even a little bit. so i deleted it.because essentially if you get a three year ol to draw it with the pencil tool and scale it it would wind out looking like a big mess the same as my actual attempt. for the mech all i really need help with is the line art i should be able to get the shading done myself.

as for the background i still don't get what you mean. sorry i'm not great at understand people when they talk all advance with there artist words. so i get lost when there used. even if i look them up it still does nothing i still get lost when people use them. lol. but yeah hopefully you can show me what you mean.


16
Pixel Art / Re: robot assasin platformer
« on: July 09, 2009, 03:26:36 am »
the background is suppose to make it look like a forest. so how do you think i could change the background in order to fix this repetitive thing from happening?

17
Pixel Art / Re: robot assasin platformer
« on: July 08, 2009, 01:30:16 pm »
ohh, ok. i put the sketch up because everyone was telling me to. but i will link it again if that's what you want.

um what i'm aiming to do? hmm...not really understanding the question but i'm planing to make a mario kind of game only i'm making my own enemies and my own character and changing stuff within the game . might add a few elements as well. but yeah i'm planning on using it for the game and hopefully in the end i will have enough stuff made in the peice to make a basic level.

i didn't understand what you were saying about the dirt and shading. i can shade stuff but i'm not that great at it. i'm still learning. i didn't give the trees any form because they are mean't as a background image and by not giving them form it alls me to easily make scenary and characters stand out rom the background. or at least that's what i was going for.

if anyone has any more comments on improving this that would be great, if it means to reshade i might need to be shown visually as i'm still working on my shading abilities lie mostly in lineart. so yeah...

also two of those graphics i'm no longer using for this project right now because i found out that the other ones worked better, when i tested it with background and i would rather just do some more work and get the other tiles finished.

18
Pixel Art / Re: robot assasin platformer
« on: July 08, 2009, 12:39:39 pm »
the hell is the matter with you people i have done everything you asked for. EVERYTHING!!! and you still complain. and you say uplaod images at imageshack and do the whole image tag, well look past your bloody eyes! i did that before you posted. i did that ages ago!

god, please people if your going to reply try to help me. i'm getting sick of people replying posts that aren't helping me at all.

and why would there be money involved? seriusly i'm just asking for a bit of help, it isn't like I've asked you to go out and make a whole game or anything. so no there won't be any profit. except name in the credits of course.

19
tbh, ive been using MS Paint ever since I started. A bit embarrasing to say that cause everyone use these professional programs and I havnt had a single thought of changing.
I bet some other programs could be good or practial if you want to make a game (tho ive done..5 games I think, with Paint). So, I woudnt say you need something special, right now anyway.
ahh you kiding? paint is an awesome program for making 2d art. stuff professional programs like photoshop, paint and pull off just as good art in 2d games an photoshop can.

20
Pixel Art / Re: robot assasin platformer
« on: July 08, 2009, 07:04:06 am »
ok i've put up the sketch. but what do you mean by more detail? could you show me?

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