Thanks for the reply, Doppleganger. I assume you've been working on that since I contacted you on GW.
Yeah, I have to admit that I'm quite inexperienced and disinterested when it comes to practicing anatomy again and again and again. I have more of a foolhardy trial and error approach, which is admittedly a lot slower than if I had it all ready in my head. And yeah, mate, you
do owe me and edit on that chain.
Part of my problem though is that I always cater my pixel work to RPG Maker, so it's all of the traditional stuff facing the same directions or being functional tiles and things. Because the sprites of the gang are quite smaller, the thinner blokes do have spindley arms. Considering how small they are, I kind of thought I did all right on them. I do have a habit of making hands as balls though.
By all means, carry on shading the zepplin as you feel fit. I think it'd be great to see your view on it, but don't show it around until I finish my own version, otherwise I'll probably get too tempted just to copy yours. And thanks, I'm pleased with how the design went.
I like the way you've mixed in a bronze colour with the beige of the zepplin's balloon texture, but it's your use of dull greens that I find best. They mix in so finely. As a criticism of your version, I misinterpreted the metal plating around the biggest cog on the arm. You've got the shape inverted to how it should be. I noticed that you added some anti-aliasing. I won't be doing that myself though because as you expect it's for RPG Maker and it doesn't support it.
And, unless this is specific to my screen, doesn't pixelation's zoom feature blur the images as it zooms?
Thanks, Doppleganger!