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Messages - TheInquisitor
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21
Pixel Art / Re: [WIP] Blonde girl
« on: June 16, 2011, 11:02:46 pm »
It's hard to nail down what expression you're going for here. At the moment she looks cross eyed, a little in pain and her neck looks broken. It's a severely strained position. She could be being hanged almost!

What sort of expression and emotion are you trying to convey?

22
Pixel Art Feature Chest / Re: [WIP] Fall
« on: June 16, 2011, 08:30:32 am »
Agreed with that. It was something else I was going to suggest, but you beat me to the punch! The doll face look is too youthful for autumn.

A young face would be better suited to that potential spring version.
A really old face would be best suited to winter.

23
Pixel Art Feature Chest / Re: [WIP] Fall
« on: June 16, 2011, 07:04:02 am »
Having a think about the animal and there are all sorts of problems created by the scale. There aren't any creatures associated exclusively with austumn, but I've considered 4:

1) Robin - associated with autumn but moreso winter. The red chest would match in nicely. About the right size. Birds resting on the finger tip seems quite likely.
2) Red Squirrel - associated with autumn for collecting nuts. The colours would match. Might be a bit big though to the leaves.
3) Fox - red and black fits nicely but the scale is an issue, unless you throw out scale all together.
4) Ladybird - can be yellow or red which will match and is about the right size. Not sure if its associated with autumn.

24
Pixel Art Feature Chest / Re: [WIP] Fall
« on: June 15, 2011, 10:11:29 pm »
Nice edit, but I think something you've done wrong there is you've changed the eyes so that they're no longer focused on the dragon fly. I reckon EyeCraft's has a better expression. I agree that the nose could be smaller though.

25
Pixel Art Feature Chest / Re: [WIP] Fall
« on: June 15, 2011, 04:11:32 pm »
Love the progress you are making on this. I really like the idea of doing an autumn theme to go alongside what you've already done before. I'd love to see a spring (young, pink blossom) and winter (old and white?) themed pieces too.

One thing to note is the dragon fly (that's what it is, right?) on the picture. I may be wrong and there's no doubt exceptions, but I believe that dragon flies are typically associated with summer and not autumn, particularly not when the leaves are going orange.

On the other statue, the one with the grass, you've got a deer. It makes the two statues look much different in size/scale.

Edit: Forget the comment about the scale. After thinking, the bug size is in scale with the leaves. Shame is doesn't match the other piece though.

26
Pixel Art / Re: RPG Pieces
« on: April 03, 2011, 11:25:15 pm »
I've been finding myself getting more and more frustrated with these pieces. I've run into a bit of a brick wall on the battle background piece. Here's the latest version. I tried a new approach with the nearmost tree as I cannot seem to nail down the right texture. It still doesn't look right, infact it looks ridiciulous.



The nearmost tree looks like there's too much attention on individual lines. I think I've got to reduce the detail and draw as if I'm seeing a clump of pine needles instead. Unfortunately I just cannot nail down this "less is more" approach. The trees behind don't work either as they look like green corn on the cob. Can anyone shed any light on this or show me how they'd approach mastering this texture?

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I'm working on the start of another tileset now. This building is inspired (heavily) by Hundertwasser House. I just love the mosaic design of the place. It's inspiring stuff!

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Ptoing:
On the tileset, I'll be following through with some of your suggestions, Ptoing. However, for ones like the single track of stones for the water edge, I'll probably have to stick with that as the tile limitations (16x16) don't allow for much stretch. I could do tile overlapping I suppose, but for now its not a major thing. Your comment about the grass and the mud is fair though, so I'll look into changing that. How would you say the long grass is artificial and how do you think it can be salvaged?

27
Pixel Art / Re: Struggling with forest fade
« on: March 27, 2011, 10:26:36 am »
Been slow going with this lately. I've put it mostly to one side and instead focused on the accompanying tileset. Here's the tileset in the works:



If it needs brightening up then that's easily sorted. There is transparency used on the water. It was just easier doing it that way as it's not a mockup.


As for the background I've made some progress but not a lot. I've been following Jinn's instructions for it. One problem I'm seeing and struggling to overcome though is actually making the texture of the pine trees look right. On this new version they're looking like blobby shapes to me. Can anyone shed light on how to solve this issue?


28
Pixel Art / Re: Struggling with forest fade
« on: March 14, 2011, 10:00:26 pm »


Here's an even later version. This isn't a major edit and I thought it'd look more significant than it has done. The trees are now more blue in the horizon and also lighter. Looking at it though the change doesn't seem significant enough, so I think I'll make it brighter still.

29
Pixel Art / Re: Struggling with forest fade
« on: March 14, 2011, 06:38:37 pm »
Well, the image was supposed to be dusk originally, but I've made the suggested changes so that you can compare. Have a look. All opinions welcome. It'd be good to see which way the majority is leaning.


old

new

30
Pixel Art / Re: Struggling with forest fade
« on: March 13, 2011, 11:53:55 pm »


More progress. Giving the trees some extra detail now. The front two trees are obviously still in need of some major work. I've started filling in some of the foreground bushes not too. I think they'll really help frame the piece. Still concerned about the palette, especially the central grass colours.

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