I've been finding myself getting more and more frustrated with these pieces. I've run into a bit of a brick wall on the battle background piece. Here's the latest version. I tried a new approach with the nearmost tree as I cannot seem to nail down the right texture. It still doesn't look right, infact it looks ridiciulous.
The nearmost tree looks like there's too much attention on individual lines. I think I've got to reduce the detail and draw as if I'm seeing a clump of pine needles instead. Unfortunately I just cannot nail down this "less is more" approach. The trees behind don't work either as they look like green corn on the cob. Can anyone shed any light on this or show me how they'd approach mastering this texture?
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I'm working on the start of another tileset now. This building is inspired (heavily) by Hundertwasser House. I just love the mosaic design of the place. It's inspiring stuff!
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Ptoing:
On the tileset, I'll be following through with some of your suggestions, Ptoing. However, for ones like the single track of stones for the water edge, I'll probably have to stick with that as the tile limitations (16x16) don't allow for much stretch. I could do tile overlapping I suppose, but for now its not a major thing. Your comment about the grass and the mud is fair though, so I'll look into changing that. How would you say the long grass is artificial and how do you think it can be salvaged?