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Messages - TheInquisitor
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11
Pixel Art / Re: Gypsy Forest...again
« on: March 04, 2013, 10:20:22 pm »
I see what you're saying there with splitting the details of the trees up, Facet. However, I'm trying to get a close approximation to this tileset that I made.



You can see on here that the trees are very cone-like and cartoony. Your replacement designs definitely have merit and, fairly enough, I didn't even consider that approach. Do you have any midway point between our two shapes that you could recommend so that they may look a bit more tree-like, but still retain that cartoony "pine tree" look?

Your vignette is very interesting. In fact, I'm impressed how you've managed to quickly sketch in some very nice, tree looking shapes. I think your version looks a little busy, so I'll try and make a foreground that's somewhere between yours and mine.

I really like the way you've done the rim of orange on the tree tops. This was something I was really struggling with on the original effort on that other link. I dropped it this time around because I was finding it too complicated. Now that you've shown me that, I think I'll go and put it back in. I'll also change my palette around the sunset to match yours. It looks better and more natural.

I've decided that the darks on the frogman creature are too dark. I'll be changing this. I don't think I'll go back to the night scene/moon though, I prefer what I've got now.

PypeBros:
Yeah, the saturation and colours were just me experimenting with colour mixing. It's not my strongest area but seems to work out. I'll be editing the characters soon.

Keep your posted for the next version
Ta.

12
Pixel Art / Gypsy Forest...again
« on: March 03, 2013, 03:50:11 pm »
Hi guys,

For any of you that have been around a while, you may remember a long time ago that I attempted to make a forest backdrop for an RPG battle scene. The effort ended up turning into a right fiasco. I got stuck with it to the point that I gave up.
http://www.wayofthepixel.net/index.php?topic=11912.msg121394#msg121394

Since then, after a second attempt where the file corrupted, I've now gone for a 3rd iteration and here's what I've come up with.




Updated:



I'm much happier with this effort. I'm happy enough with it as it is, but I thought I'd show it here before calling time on it as a piece of work. Now I'm looking for your verdict on whether it's good or could do with some work help to take it the next level because, once again, I've hit a brick wall.

- I've re-jigged the frog man since the original version, giving him a changed (and probably more anatomically correct) pose and a darker outline, to help make him a focus of the piece. Considering this is an RPG battle, I didn't want the character to blend seamlessly into the background. What you guys think about this compared to how the hero looks in the scene?
- Do you find the whole scene too dark and recommend I increase the contrast in the shades?
- Any other recommendations?

I'm open to design changes, palette changes etc. Perhaps not anything as drastic as a complete redesign though. :)

Help is most appreciated
Thanks
Inq

13
Archived Activities / Re: Secret Santa 2011
« on: December 30, 2011, 04:44:57 pm »
I only just managed to get my entry finished in time. Perhaps I went a bit OTT with ambition when I chose to tackle what can effectively be considered a complete RPG map/scene. How some people make their incredible game mockups in a a matter of hours I'll never know. It took me long enough to come up with a strong palette.

Thanks for the dusk, caravan scene Milleja I'm glad that Jams liked his gift. I would've added a Christmas message, but time got the better of me in the end. I only submitted on the last day. Make sure you get your own gift to Wes as soon as possible!

Though I put down gypsy caravan as part of my likes, I must confess that I was mainly hoping to have seen a steampunk styled genie. I didn't want any less experienced pixeller to have too tough a task though!

Perhaps, if someone is feeling extra Christmasy, (or New Year-sy) one of you out there would be interested in tackling such a concept?

14
Archived Activities / Re: Secret Santa 2011 - Signup Thread
« on: November 12, 2011, 02:26:39 pm »
Like Doppleganger, I haven't pixelled in ages and, like him again, this seems as good an occasion as any. Count me in.

I like...
- Steampunk
- Genies/Jinns (wouldn't it be good if Jinn joined and got me)
- Nightime/Dusk scenes with a strong blue tint.
- Colourful gypsies/caravans

15
Behold...the Mandarin Duck! The most beautiful duck on the planet.


16
This sounds like great fun. I'll look into doing something tonight!

17
Pixel Art Feature Chest / Re: Still Image Summon
« on: June 22, 2011, 11:51:02 am »
That's an excellent edit, Pistachio. That's exactly what I was going for. I did like the original legs for their style, but deemed them too large. Instead of increasing the size of the torso I went with Helm's revised legs. Your way around looks stronger though.

Nice job on better conveying the outstretched arm. That's the sort of look I was going for. One thing though is that I think there should be more of a point on the hand. At the moment it looks more like a casual swat of the hand than casting a spell.

Anyway, that's the best version yet by far. I think Pistachio really "gets" this piece.


18
Pixel Art Feature Chest / Re: Still Image Summon
« on: June 21, 2011, 10:33:55 pm »
Personally I think this is looking worse. I mean no offence when I say this, I just think the original idea is getting lost here. I'd head back to Helm's version or even your original version because this new pose is more static than it was before. You'll probably get disgruntled with me saying this, but I think you're on the wrong track at the mo. To highlight a specific, the head is now in the standard position for drawing. The earlier versions had a nice angular head.

I've gone back to the original design after Helm's edits and made a few of my own:


19
Pixel Art Feature Chest / Re: Still Image Summon
« on: June 21, 2011, 03:39:58 pm »
Two points here; firstly, the criticism about the proportions is correct. Whether it's a stylistic choice is not, the size difference between the legs and the body is way too big even on your newer version. You should follow Helm's version - I think that's the best one. You should shrink the legs, enlarge the upper body or do both to make it fit better. You don't have to make it totally accurate but right now it's too much.

Secondly, Cure and Helm are excellent pixel artists, but I feel their and your edits lack punch. These summons appear in battle scenes, so you want a more aggressive or flamboyant pose. Instead of having one arm holding the other, have an arm outstretched and pointing, as if casting a spell downwards or even directly up in the air. I don't like the hands holding flowers look, it's far too tame.

I say stick to Helm's edit - his proportions are right - and just try and give it a little more adventure.

20
Pixel Art / Re: [WIP] Blonde girl
« on: June 20, 2011, 10:07:09 am »
It's a clear improvement, but try not to trace/copy a photo too much. From here on you should pixel without a single obvious reference because otherwise you will no doubt end up with a picture looking exactly like a photo. Let's see some reflective shine in her eyes.

At the moment I'd say her expression is interest and intrigue. Is that what you're going for? Don't think "angelic", which is more of a physical description, think of an emotion she might be conveying.

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