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Messages - GDawgTheFab
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31
Pixel Art / Re: Sprite bases
« on: March 01, 2018, 01:38:46 pm »
Ok tried to do the walk animation, the back view seems a little borked.


32
Pixel Art / Sprite bases
« on: February 28, 2018, 07:04:33 pm »
Hi looking for help and critique for these sprite bases





Something about them just doesn't feel right, especially the side view, obviously these are just base sprites and will be used as a base for different characters with different hairstyles and clothing but just want to get the base sprite done and animated so I have something to work with.

Here is a quick rush job to get a small idea of how they might look clothed.


33
Pixel Art / Re: Tips and tricks for a good water tile?
« on: February 20, 2018, 04:11:12 pm »
ah yeah I see what you mean, I think it is because the waterfall and the base water tile are at different opacities with the base water tile being more translucent and the ground tile giving it more of a greenish tint with the waterfall being less translucent (and also being set against a darker cliff face) thus retaining more of it's colour.

Might need to play around with the colours a bit later.

34
Pixel Art / Re: Tips and tricks for a good water tile?
« on: February 20, 2018, 01:00:27 pm »
Ok thanks that helps a lot, this is my attempt so far, might need a little more work so any critiques would be appreciated.


35
Pixel Art / Re: Tips and tricks for a good water tile?
« on: February 19, 2018, 04:47:14 am »
Well this is what I have so far.



Might revisit or redo it later but it will do for now while I work on other things.

also here is my attempt at a waterfall



Not sure how to do the bottom where the waterfall meets the water, anyone got any advice?

36
Pixel Art / Re: Tips and tricks for a good water tile?
« on: February 11, 2018, 09:44:56 am »
Well here is the second attempt but I can't help but feel the lighter highlights make the water flow look a little rougher than it should like a choppy day at sea.



Here is the base tile without any transparency



any suggestions?

37
Pixel Art / Tips and tricks for a good water tile?
« on: February 09, 2018, 04:20:31 am »
So yeah recently been trying to make a decent water tile but not having too much luck, was wondering if anyone has any good tips on how to create a good water tile and how to animate it



This is my first attempt but well can't shake the feeling that it looks too thick like a broth and looks closer to water you might find in the sea rather than that of a mountain river or stream (which is what I am currently hoping to create),



This is the base tile used in the pic above and the idea is to have it semi transparent and overlay it on the tiles in the background

also need to a waterfall so any tips on that would be helpful as well

38
Pixel Art / Re: Tileset woes, my first tileset
« on: February 06, 2018, 03:46:46 pm »
I like the cliffs, certainly a lot more vibrant and they pop out far more, however not sure it fits what I am going for, the theory I am currently working on when creating this tileset was to have the background tiles have a more subtle change in hues as to not draw too much attention away from the other objects and characters in the scene (when they are eventually added).

Still the colours and shades are something I will be constantly tweaking as I add elements and I will keep your edits in mind.

39
Pixel Art / Re: Tileset woes, my first tileset
« on: February 05, 2018, 11:01:49 pm »
Alright I tried to fix most of the problems





What i have done
  • reworked the cliff face with a more irregular pattern and slightly less tall rocks, also added top transitions
  • reworked the grass to dirt transitions trying to make the corners less square
  • slightly increased the contrast and brightness of the grass and slightly increased the saturation of the dirt and cliff tiles

Any other improvements anyone can suggest?

Also anyone got any ideas or advice on how to do the corner transitions for the cliffs?

40
Pixel Art / Re: Tileset woes, my first tileset
« on: February 01, 2018, 04:35:34 pm »
I would also try to work on the color settings ; the whole scene put togther is rather dark/dull. Try lighter and warmer colors. :)

Yeah was wondering that myself but was wondering if that was more due to the lack of other elements in the scene like flowers and other things?

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