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Messages - Derek_Reaves
Pages: 1 [2] 3

11
Pixel Art / Re: Desktop Background_Forest Escape!
« on: July 16, 2009, 08:50:20 pm »
Outline of creature DEFINITELY needs to be touched up a lot. It is very very jagged. Try looking up AA guides since your piece won't be animated.

12
Pixel Art / Re: [WIP] Lord Vehement
« on: July 15, 2009, 04:23:12 am »
Hey! Nice progress there Vermolius.

Heres a tip for you.

Don't be scared of playing around with the hues of your piece. Sometimes it takes a good while to tweak, but the end result is worth it. Think about different colors that can be used for shadows and highlights of a color.

Your main color is red in this piece. Purple is a great shadow color for red and yellow is a great highlight color.

For green yellow can be a highlight and blue a shade. Same goes for other colors as well.

Heres a quick edit to show you just how much more depth a nice color palette can add to your piece. All I did was change the hue of all your shadows and highlights. No saturation or lum(ination?) changes.



One on the far left is your original. I personally prefer the middle one, but don't think these are complete! I'm only critiquing the coloring, and my edits only took about 2 minutes so play around with it and study other peoples pieces to see how they go about contrasting their shades.

I don't know how this got quoted. I pressed modify and this appeared :o. Sorry about that. Requesting deletion of this post please

13
Pixel Art / Re: [WIP] Lord Vehement
« on: July 15, 2009, 04:22:38 am »
Hey! Nice progress there Vermolius.

Heres a tip for you.

Don't be scared of playing around with the hues of your piece. Sometimes it takes a good while to tweak, but the end result is worth it. Think about different colors that can be used for shadows and highlights of a color.

Your main color is red in this piece. Purple is a great shadow color for red and yellow is a great highlight color.

For green yellow can be a highlight and blue a shade. Same goes for other colors as well.

Heres a quick edit to show you just how much more depth a nice color palette can add to your piece. All I did was change the hue of all your shadows and highlights. No saturation or lum(ination?) changes.



One on the far left is your original. I personally prefer the middle one, but don't think these are complete! I'm only critiquing the coloring, and my edits only took about 2 minutes so play around with it and study other peoples pieces to see how they go about contrasting their shades.

I just noticed I didn't touch the cape! sorry!

Also just curious, what are you developing the game in?

14
Pixel Art / Re: [WIP] Top-down crawl shooter mockup
« on: July 15, 2009, 04:09:08 am »
Hey! Interesting piece.
 
My favorite part is definitely the character by a long shot . . . its the only thing that really stands out to me to be honest. Black lines on his left foot and wrist (?)are a little jagged though, you may want to replace those with a color from his shoes/arms.

The "walls" are actually very very hard to make out. They look like they might be walls, but they also look like pits that you can fall in to. I don't consider myself in a position to give more direct crits (like telling you how to go about making it look like a wall, or making an edit), so I'll leave it up to you to make a few more attempts. Maybe check out some games in the same perspective.

Also your floor is very boring and a bit bright/odd. How often do you see bright metal tiles? Surely these tiles aren't brand new. You may want to change it to a metal textured floor rather than a metal tiled floor. And if not, I believe that darkening the floors and adding scuffs/rust/water puddles etc. Could really liven things up a lot! Try mixing in some other types of floor (for paths etc.) to break up the monotony as well. Experiment experiment.

Heres a metal texture I found for you with a quick search.
http://www.darksim.com/Repository/tx_Building/buildMetalFloor.jpg
Notice how the bumps are shaded.

Also heres another metal texture you may want to look at. I believe it would be a very interesting texture which could be used for drains and such.

http://www.filterforge.com/filters/2137.jpg

Try looking at pictures of places that have metal floors if you can find them.

Hoping to see some edits!  :)

15
Pixel Art / Re: Inconsistent Gate! Help Needed~
« on: July 10, 2009, 03:27:42 am »
Well, I've been using Paint since forever, but I use Graphics Gale for things like "Full desaturation" and what not, but I feel more comfortable on paint tbh :/

You can do palette swaps fairly easily in paint.

Select the eye dropper tool and select the color you wish to replace as your left click, and the color you wish to replace it with as your right click.

Then select the eraser tool. Hold control, then press and hold +(on the numberpad and While still holding control!) until you have a nice, big eraser. Then just hold right click and draw over the object until the colors are completely swapped. You'll probably want to use an eraser that is close to the size of the image though to insure you don't miss any pixels.

16
Pixel Art / Re: [WIP] Serpent of sorts...
« on: July 03, 2009, 06:48:26 pm »
Hey adcrusher. Great job explaining to him about hues. I was also working on a similar edit to show him the hue shifts, but didn't think about changing the grey. Your color change there looks much better.

I do have to say your advice was nice, but your posted example needs a bit of work. The serpent still looks flat and boring. The only part that doesn't really look flat is close to the end of the tail where you shaded dark where the serpent folds back. You pulled this off pretty well, but you didn't do it anywhere else on the serpent. If you did this for the folds that appear before that one, i think it would look much better.

17
Pixel Art / Re: Platform Tiles, Grass doesn't look right ?_?
« on: July 02, 2009, 11:42:00 pm »
Hey! Thanks a bunch for the reply =].

I tried taking your advice and I think this looks a lot better. Dunno if I pulled it off like you explained it, but I tried =p.



does the grass still look detached?

Would you mind posting an example of how you would hueshift from green to purple ?_?
I tried doing this for about an hour and no luck. Every palette I come up with either looks like barf or too unnatural.

18
Pixel Art / Platform Tiles, Grass doesn't look right ?_?
« on: July 02, 2009, 03:29:26 am »
Been working on this for a while. I've run out of time lately so I don't have time to piddle with this as much as I wish. I work monday-saturday, sometimes all day+night.

I THINK that the rocks look fine (correct me if i'm wrong please!), but the grass just looks awkward to me. I've tried simpler styles, but they look too flat/barred up =/.

If anyone could supply me with some criticism/comments/suggestions/examples, it would be Greatly appreciated.



Also if someone could help me with color schemes it would be great. For example, the basic hue shifts for green are yellow > green > blue. Achieving that blue as a shadow is very difficult to me. I've only managed to do that once and I was using a Legend of Mana sprite for reference. The Legend of Mana artists are masters in this field. I could play around with it for hours and never nail it because I'm bad =p.






19
Pixel Art / Re: Smoker
« on: April 11, 2009, 02:49:25 pm »
Removing a lot of the outlines could help a lot - this way it wont conflict with any backgrounds. This is just a quick edit to show what I mean. You also had 2 stray bright green pixels on the shirt that could be removed.



I'm pretty sure that you can smooth up the arms a bit. I tried to, but fixing them up eludes me.I also believe that this piece can do with a bit of palette tweaking, so hopefully someone else will make an edit and help out. =]

20
Pixel Art / Lightsource help?
« on: April 08, 2009, 10:21:17 pm »
Just some lineart I did a long time ago that I dug up from my previous account here.

I decided to color it for some practice and was wondering If the lightsource is fairly correct.



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