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Pixel Art / Re: Tired Devil - looks jagged - what to do?
« on: May 12, 2018, 01:05:55 pm »Quote
However, if a person is looking at a screen for example, wouldn't it be natural for it to become pillow shading? looking at old snes games it seems to be pretty much standard way - that the light seems to be coming from the front.Well I guess that's what comes the most naturally. However you must always ask yourself where the light is coming from in order to avoid it. In old game, I think it' always assumed that the light comes from above, even when you can't see it.
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But black outlines also seem to be pretty common in pixel art - to make it stand out from background. How to think about that? is it better to go with a whole outline round the character and try to not have it within the silhouette?Yes it's very common, it depends on the effect you're looking for. It can make your art stand out, but it can also make it look like a flat surface. For instance your character looks more three dimensional after you removed the outline, compared to before.
You're welcome and I hope I answered your questions well
