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Messages - Hoogo
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21
Pixel Art / Re: Tired Devil - looks jagged - what to do?
« on: May 12, 2018, 01:05:55 pm »
Quote
However, if a person is looking at a screen for example, wouldn't it be natural for it to become pillow shading? looking at old snes games it seems to be pretty much standard way - that the light seems to be coming from the front.
Well I guess that's what comes the most naturally. However you must always ask yourself where the light is coming from in order to avoid it. In old game, I think it' always assumed  that the light comes from above, even when you can't see it.

Quote
But black outlines also seem to be pretty common in pixel art - to make it stand out from background. How to think about that? is it better to go with a whole outline round the character and try to not have it within the silhouette?
Yes it's very common, it depends on the effect you're looking for. It can make your art stand out, but it can also make it look like a flat surface. For instance your character looks more three dimensional after you removed the outline, compared to before.

You're welcome and I hope I answered your questions well :)

22
Hello fellow pixel people!
Here's a concept character for a game I may make in the future.



It's a baby with his guide rabbit. He never goes anywhere without him,
the rabbit always leads the way. The toy in the baby's hand is his weapon,
I'll later animate it. It can transform the rabbit into a fearsome wererabbit
and can cast spells to slow down and annoy his owner's enemies.

Please tell me what you think about it in general.
Any criticism is welcome and I thank you in advance for it!

Regards.

Hoogo.

23
Pixel Art / Re: Tired Devil - looks jagged - what to do?
« on: May 12, 2018, 10:46:54 am »
you might want to try removing the outline to see if it looks better.
  • It's not clear where your light is coming from, you're pillow-shading a lot, especially the horns
  • It's not clear which, directions the horns are going (straight down, curls, ect.)
  • Your AA shouldn't be just a lighter shade of your outline, it should combine the background and drawing colours
  • Try not to use perfect blacks for outline and for pretty much anything. You could have used a darker shade of the skin for example
  • The clothing lacks texture, it's not clear what it is.


I tried to tweak your drawing a bit, I focused on shading and reducing the outlines so that it doesn't look as sharp.

I hope this helps you in any way :)

24
Challenges & Activities / Re: The Daily Sketch
« on: May 12, 2018, 06:26:43 am »
@skittlefuck Wow really love your demon drawing there. Do you mind if  use it as my phone wallpaper? :)

25
Pixel Art / Re: Help at animating this.
« on: May 10, 2018, 09:44:23 pm »
Here's some examples:
https://easings.net/pt-br

No offence to you, but without context, these are un-understandable, I have no clue what all those curves are about and how they relate to animation.

26
Pixel Art / Re: Tips to do skin
« on: May 10, 2018, 09:08:03 pm »
What do you mean a good skin type? There are so many possible skins of varying colours, texture etc.
Your characters look great imo. I would say that you can vary their stance, as they look very similar! :)

27
Pixel Art / Re: Help at animating this.
« on: May 10, 2018, 05:17:54 pm »
Hey, I quickly gave it a try. I hope that's what you were looking for, and that it helps in any way! :)

28
Pixel Art / Re: anyone got any ideas on how to improve this bridge?
« on: May 10, 2018, 03:57:29 pm »
Maybe something like this in the middle


I made the ramp thicker in the middle, since this is what's closer to the eye. added colour on the top of the bridge to give the illusion of a curvature. Also it's unclear where your lightsource is coming from.
Hope that helps :)

29
Thank you so much, this is very helpful!  ;D

30
Waw. First of, thank you so much for your time. This must have taken you a good moment.

All of what you mentioned makes sense, and hearing/reading it now, I wonder how I could not think about such
logical things. I guess I was concentrating too much on the animation without having in mind the Finished product
as well as the image before-animation. Hence the lack of reasoning on perspective, and lighting.

Although I made this piece strictly for fun, I'll keep working on that, it's probably a very valuable study for me to
spend time on.

I'm just wondering, about what you said:
Quote
Just don't forget that the light falls off with depth too, which basically translates to the light-circles getting smaller/dimmer, and the brightest part of the circles will disappear pretty quickly.
Is there a rule, or even personal preference whereas which colour to pick in this case and how. E.g. The dimmer the light obviously lighter colour and less saturated but what about the hue shift, does it have any relevance, or which looks better?

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