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Messages - McClaneGames
Pages: 1 ... 6 7 [8] 9 10

71
Pixel Art / Re: heartless doll (noob first post X3)
« on: November 27, 2009, 09:01:10 pm »
First off, don't say that this is "no0bish," because it's some quality artwork!
The rain? looks a bit weird, and there are a few readability issues, but keep up the good work!

72
Pixel Art / Re: My first iso-building!
« on: November 25, 2009, 10:16:33 pm »
Never use gradients, unless absolutely necessary.  The outlines on the text are missing in places, too.

73
Archived Activities / Re: HEXQUISITE CORPSE COLLAB II - DONE!
« on: November 23, 2009, 01:18:01 am »
This is epic awesomeness.
We need to do another one. :P

Offtopic: I found out what Ptoing's avatar says! wo0t

74
Pixel Art / Re: For the love of... not another... yeah, one more.
« on: November 21, 2009, 08:32:08 pm »
Seems a bit flat to me, like a pice of cardboard with a blue light hitting the sides.  The form is nice, though!

75
Pixel Art / Re: Death Lord - PixelArt Scene
« on: November 21, 2009, 04:34:27 pm »
The abdomen seems a little boxy, the body could use some more curves so that it does not have straight outlines.

76
Pixel Art Feature Chest / Re: Coder Dept. Weapons
« on: October 07, 2009, 11:52:52 pm »
The NES controller looks a bit strange in the last one, maybe it could benefit from a tiny bit of dithering...
The fireballs? are a bit distracting, however once polished they'll probably look pretty nice.

77
Pixel Art / Re: Paul Bunyan - C&C Needed!
« on: July 18, 2009, 01:37:19 pm »
Seeing as though your character is double-pixel, I think your background should be double-pixel as well.  The dust clouds could also use some work.

78
General Discussion / Re: 3D FRACTALS
« on: March 02, 2009, 11:37:58 pm »
I bet that would look lovely in low-poly :P

79
Pixel Art / Re: new avy for pixelation
« on: March 02, 2009, 11:04:10 pm »
Yeah, the nose is really throwing it off, and where are your pupils?

80
Pixel Art / Re: The Inn - [wip]
« on: March 02, 2009, 10:38:40 pm »
As Fidsah said, the fire needs to have more attention drawn to it.  If a building next to me caught on fire, I doubt I'd just be standing there doing nothing. ;)
And if the dog is animated, I think you should add animations to more people/objects.

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