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Messages - Rollerkingdom
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Pixel Art / Re: Dinko, the kobold
« on: January 24, 2010, 08:36:51 pm »
THe dithering on his body is good like you said it gives the scale txture but for the vest it kinda blends with the skin..

Pixel Art / Re: Dinko, the kobold
« on: January 24, 2010, 07:38:53 pm »
ONe thing that im not much fan is the whole dithering texture on his body and clothing :o
I would try some other shading method.

Pixel Art / Re: The red Path of Madara Mock up
« on: January 24, 2010, 07:21:43 pm »
With the help of Jalonso im fixing the palette
so far ive changed the first grass and the path..
deff looks much better imo..
just gotta use this method later on for the character and figuring out how to detail it more  :yell:

What do you think of the landscape?
I believe im done with the grass.. now just need to add some more details to it by adding some flowers and log..
then gotta rework on the character, then sky, then the writing

Pixel Art / Re: The red Path of Madara Mock up
« on: January 24, 2010, 05:11:34 pm »
The landscape's coming nicely but you need to rework the whole character, i see much pillow shading in it also the legs are kinda too small compared to body.

Really :o I thought there wasn't any pillow shading :o can you point them out pls and ill work on the legs again

that hill looks pretty flat atm and the guy's back foot is at a really weird angle

ANy tips on how i could make the hill not flat :S and yeah :/ i keep having problems with his legs.. ughz

This is also what i plan for the bkg to give a bit of contrast.

Does the hill look less flat?

Pixel Art / Re: The red Path of Madara Mock up
« on: January 24, 2010, 04:23:00 pm »
Hows the landscape coming?
Im aslo thinking in adding some logs with flowers

Pixel Art / Re: The red Path of Madara Mock up
« on: January 24, 2010, 01:42:21 am »
His arms are too short, and if his right leg is up like that(which, for a casual walk, it shouldn't), his right arm should be swinging backward as well.
Check it out.
He looks like he's wearing flippers - his feet lack form and dimension.
I'm not sure what your thoughts behind the armor were (scales?), but right now the texture is looking a bit messy.
Paved roads generally don't come in a burning red hue ::) even if it is metaphorical, you may want to tone it down just a little. Also, generally you want the background a little desaturated to keep the focus on the character.
Avoid circling the hills of grass with shadow. Your light source seems to be from directly above, so why are there shadows above the hills?

Those are a few issues, but I can tell you've been improving. Keep it up :)

Thanks for the critics.. Ugh so many errors but yea
Can you show me how the grass lightning should be? and what tone of red i could use for the path?
Ill try to fix the anatomy although i really suck at it :/

Is the lighting direction better and i fixed the arm..

Worked a bit on grass texture and fixed walking position ???

Is the new legs and new path texture looking better?

Pixel Art / Re: The red Path of Madara Mock up
« on: January 24, 2010, 01:25:46 am »
Setting up the grass.. colors may change later on..

Pixel Art / The red Path of Madara Mock up
« on: January 23, 2010, 10:20:00 pm »

This is the new project Ill be working on and my goal is to make this piece the one with more favess on my gallery :)
The highest I have is like 4 and I feel like looking at my gallery i've been slowly improving :)
I would love your critics and etc..

im also trying some grass texture

and this is also a preview of the red path

Pixel Art / Re: [Rk] - Rock Tile
« on: February 01, 2009, 04:20:31 pm »
alright thanks :) Ill get to working on it tonight. Gotta do something in real life now

Pixel Art / Re: [Rk] - Rock Tile
« on: January 31, 2009, 09:22:18 pm »
you've made them look like layers, as if there were layers on the earth which became darker as you go down.. It shouldn't show depth with the amount of lighting as you go down..
just on a small part to show you how it's done..

4 colours, looks much better i think

wow your rocks look great :)
That what  really want to learn :) Create clear tiles!

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