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Messages - Rollerkingdom
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Pixel Art / Midnight Sketcher
« on: June 07, 2011, 01:14:45 am »
I haven't posted here in a while but there quiet pieces of art that I started developing, learning and I hope improving..
I have most of my pixel stuff at Pixeljoint, username is same, Rollerkingdom

This is my latest piece in which was based off a habbo character (as the way I dress up on it hahaha) and made it into a trading card style :)
Im really proud of the outcome; of course there is always improvement all the time.. but would be appreciated the opinion on the piece :D

Link at my PJ Gallery :

Pixel Art / Re: look at me im a tank
« on: February 07, 2010, 02:01:11 am »
This is so good :) loving the shading and the details! Amazin so far
Im sure you will get another bunch of favorites when posted on PJ LOL

Pixel Art / Re: The red Path of Madara Mock up
« on: February 01, 2010, 11:06:15 pm »
Comments on the final piece would be great after 8 days working on it :)

Pixel Art / Re: The red Path of Madara Mock up
« on: January 31, 2010, 10:41:37 pm »
This is the project done

Pixel Art / Re: [WIP] Caterpillar Mech
« on: January 29, 2010, 07:30:22 pm »
idk but i think adding instead something like a powered air would look good, i really like the animation :) very smooth, since it's a robot maybe it doesn't even need a thigh

Pixel Art / Re: After Sunset
« on: January 28, 2010, 05:29:04 pm »
i really enjoyed the vibrant colors and the style :)

Pixel Art / Re: The red Path of Madara Mock up
« on: January 28, 2010, 02:17:42 pm »
okay so this is my latest version so far..
will keep working on whenever i can since i broke my nose and hurt my hand a little during speed skating practice

Gladly thanks for the help of all my fellas from PJ

Pixel Art / Re: Dinko, the kobold
« on: January 25, 2010, 10:58:06 pm »
Deff improved since the first one..
take advantage of the blue background and AA his arms, it will prob make the elbows look better!

Pixel Art / Re: The red Path of Madara Mock up
« on: January 25, 2010, 02:42:26 am »
Your composition lacks visual hierarchy. Everything has equal detail and value distribution. You need to pick your focal points of the subject and push their priority way up while surpressing everything else. Quickie:

Note the positioning of the character, sky line, road and rocks. The character is at vertical and horizonal 1/3rd lines in the composition, the rocks sit primarily around  midpoints in the image, deprioritising them a little, sky sits in the top 1/3rd of the image, road comes from the bottom of the piece and follows the direction of the rocks and character, then turns back into the picture to lead the eye up to the sky.

You seem to have chosen a very tricky lighting environment. Green hills in a red ambient light should actually end up very dark and desaturated (I think...?).  I pushed the green a little more towards red and grey in some places, but now that I look at it, it should probably be taken a lot further towards a dark, warm kind of olive, yellow and/or grey. The green is really popping out the most at the moment since it complements the vivid reds.

I added the rocks as a kind of suggestion. They share the relatively cool greys and fleshy highlights that the character has, which to me creates a conceptual relation between them. Both are harsh and unyielding, both are directed forwards to the bloody sky. Whatever you choose, though, you should make sure theres enough visual interest in the piece to break any repetition. Otherwise the eye is just going to skim it.

The lighting in mine is kind of messed up. There's 2 basic sources, the red horizon and something off top left. I kind of like the strangeness of that, it feels alien, but really it'd no doubt be stronger if you just went with one or the other.

Also, why are you posting your WIPs in that giant white frame with half of it empty? Just post the piece itself.

Keep going :)

wow thats amazing..
it's not really what i had planned on my mind,
the rocks are rlly nice, idk if i can add it to mine but ill try..
the reason i have a squre blank it's because ill be adding the in game there soon so i want the sizes to be the same because ill make an animated wip later on.
Thanks for the tips.. ill see what i can do :/ this basically throws off everything i have done.

Pixel Art / Re: The red Path of Madara Mock up
« on: January 24, 2010, 10:45:06 pm »
This is a sketch for the clouds.. I know i need to tone it down a bit because the writing will be white with some other color..
(dont even know how im going to write this lol)
but what do you think of the cloud format? First time going deep with clouds detail
however i need some help finding a good palette for the cloud that wont take too much attention from the title of the game.
Btw sorry if im posting too much :) it's something that i certainly want to finish :D

p.s: Lol just to think that i still have to do that in game screen lols
taking so much for the start screen xD hopefully it will be worth overall.

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