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Pixel Art / Re: Pixel Studies
« on: August 07, 2015, 11:52:34 pm »
You missed the inner antialiasing on the devil -- the outline is still being antialiased towards yellow.
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Defend- Wings become this knight's sheild. (This is how ChrisTwoBalls says hi)[/url]
Duck Defend- Those wings are pretty versatile
I'm confused. You call this a slash but it looks more like she's thrown something upwards: why are there two motion blurs, each of which fades independently of the other?
Lately I've been practicing slashing effects. This is the character's super move, and is supposed to be a very strong slash that leaves a lingering wave over her. Timing is a bit off since the slash effect should have its own timing, but it shares the character's so it looks strange towards the end. Also, right now the slash has only one color. What could be improved?
Would love some more general C&C.
Also considering adding some light texture to the grass tiles. I will at least be adding texture to the front facing grass tile where it borders the stone sidewalk sort of tiles. As you can see I've already started playing around with some texture in this area and it isn't going too well. So any guidance regarding this sort of thing would be very much appreciated as well.
I've begun putting a map together in tiled map editor. Figured some of you might like to take a look?Your stair shadows here are not nearly stark enough. They should be darker, for one, but also extend nearly the width of the stairs at the midpoint. Think about how the wall would stencil its form onto the surface of the steps.
Also, still a WIP so C&C is very welcome.