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Messages - slym
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21
Pixel Art Feature Chest / GR#190 - Pacific Grove - Pixel Artwork Scenery
« on: January 05, 2014, 02:24:09 am »
HI.



This image is of course highly WIP. I'm looking for composition critiques more than texture. Of course any critique is welcome  :)


22
Devlogs & Projects / Re: Kickstarter thread!
« on: April 15, 2013, 02:34:21 pm »
Chasm on Kickstarter:
http://www.kickstarter.com/projects/discordgames/chasm

Chasm (pronounced kaz-um)  is a 2D Action-RPG Platformer currently in development for Windows, Mac, & Linux. Taking equal inspiration from hack ‘n slash dungeon crawlers (procedurally generated dungeons, loot drops, etc) and Metroidvania-style platformers, the game aims to immerse you in its 2D fantasy world full of exciting treasure, deadly enemies, and abundant secrets.


The game features art from Glauber Kotaki and yours truly =P

We've been getting great press so far, and an even better response. Hoping this thing can make it the full nine yards! I started working on the Chasm you see here around late October/early November. Needless to say, we spent a few months trying to flush out a new feel to the pixel art in the game. I wanted to aim for something that was serious but also relaxing at the same time.

If you're interested in the game, there's a demo for PC, Mac, and Linux. Any contribution is greatly appreciated (even if it's just spreading word!).

Thanks guys! <3

23
General Discussion / Re: Pixelation meet-up during GDC, 2013
« on: March 28, 2013, 02:50:25 am »
Hey we should definitely do this! I'm at GDC Play with Chasm at kiosk #7. Would love to meet everyone who's at GDC.

24
Pixel Art / Re: Chasm: Character Animations
« on: January 10, 2013, 05:52:34 am »
Wow that's an incredible edit. Thanks for such great insight. I'm still working on the attack cycle, but the newest version can be found in this video:

http://www.youtube.com/watch?v=HYJjK3rhILA&hd=1

25
Pixel Art / Re: Chasm: Character Animations
« on: January 08, 2013, 05:44:01 am »
How about this?


26
Pixel Art / Re: Chasm: Character Animations
« on: January 08, 2013, 02:07:37 am »
I'm aiming for a attack-ready pose. Basically a pose that looks like he's engaged in his surroundings.

27
Pixel Art / Re: Chasm: Character Animations
« on: January 08, 2013, 12:10:43 am »
Yeah how about this:


28
Pixel Art / Re: Chasm: Character Animations
« on: January 07, 2013, 11:52:35 pm »
The game takes place mostly in underground caverns. So he definitely needs to look ready at all times. Only issue is that right now his hair has a lot of wind in it. What I want is to not have it look windy, yet be able to keep the hair from looking like it's dead.

29
Pixel Art / Re: Chasm: Character Animations
« on: January 07, 2013, 10:57:50 pm »
how about this?

30
Pixel Art / Re: Chasm: Character Animations
« on: January 07, 2013, 02:11:31 am »
Cleaning up some more. I played with the shoulders to get a stronger frame.



Thinking about this for the idle:



I think the main issue is that I don't really feel like it's the same sprite when it switches to running.

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