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Messages - slym
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1
Portfolios / Re: Slym - Freelance Pixel Artist
« on: February 22, 2019, 10:13:50 pm »


Hey everyone! I'm currently available for both short and long term projects.

You can view my work on my website, pixel joint gallery, or twitter.

2
Portfolios / Re: Slym - Freelance Pixel Artist
« on: January 15, 2019, 04:04:19 pm »
Hello everyone!

I'm available to take on new clients. You can view my work on my new website www.slympixel.com  ;)

Looking forward to hearing about your projects!

3
Pixel Art / Perspective + Reflection Party
« on: March 29, 2018, 09:51:21 pm »


Hey everyone! Started this piece to work on perspective and tackle a pretty tricky reflection. Pretty unhappy with where it's at on those aspects in particular. Would love C+C.

Lighting is supposed to be very overcast and backlit ;D

4
Portfolios / Re: Tony Redmer: Freelance Pixel Artist (Available!)
« on: June 04, 2016, 10:41:48 pm »
Hello everyone!

I've updated my post and am available for a new project. Please email t.redmer@live.com for inquiries (my website's contact form is offline right now).

5
Portfolios / Re: Tony Redmer: Freelance Pixel Artist
« on: July 08, 2015, 03:58:41 pm »
Hey everyone!

I just wrapped up my work on my current projects and am completely open to take commissions! I'm looking forward to finding my next project =)

6
Pixel Art / Re: Naomi Animations
« on: January 15, 2015, 06:30:50 am »


Thank you so much for the critique so far!

Right now I'm working on trying to get the character to fit my environment more.



(Sky is intentionally dark, I will be adding clouds soon)

7
Pixel Art / Re: Naomi Animations
« on: January 14, 2015, 11:47:29 pm »
Yeah, I think the straight arms definitely make her look more skilled with the gun now:


8
Pixel Art / Re: Naomi Animations
« on: January 13, 2015, 07:48:37 pm »
Woah!! Y'all are seriously the best <3 First off, try to ignore how much lack of knowledge I have about animating. I'm much more used to producing environments for games. I'm still working on the idle and will post my new version soon. But I just had to throw this out because I completely missed it:

The entire game is based on the idea of individuality and the main character, Naomi, is based off of my mother. She is meant to portray no ethnicity and no race. This is why her hair is white (everyone's hair turns white eventually.. I think.. ), and is also why her skin color is so medium. She is strong and proud of her biceps ::)

Naomi is also a lowly recruit of a military group that is part of a last ditch effort to save her hometown, but her movements are meant to be extremely well executed and exciting. The game is action-packed and meant to feel like she is a superhero, as she is meant to be a symbol of the feminist movement.

I also have been generally annoyed of boobs being the center of animations for female characters, which is why I chose to give her a black shirt. It leave it as ambiguous as possible.


9
Pixel Art / Naomi Animations
« on: January 13, 2015, 06:17:09 am »
Struggling over here! I am apparently still god awful at animating and am trying to figure out this idle cycle and pistol fire animation situation.





How do I make her move like an actual human being  :D

10
Pixel Art Feature Chest / Re: Pacific Grove
« on: June 01, 2014, 05:37:16 pm »
Woah!! Thanks mathias for the awesome edit. I definitely have noticed the palette was lacking interest. Here's what I've come up with so far:



Major Changes:
  • New colors added to the water
  • Simplified texture in the leaves in the farthest back trees
  • Reduced canvas size for a little bit more sanity  :blind:
  • Polishing work on universal grass textures, rocks
  • removed the sun... it was cool but I'm not feeling redoing the entire palette to make the time of day match the sun
  • Sharpened the style, edges have more highlights, more brave with shadows, etc
  • modified the shape of the waves closest to the sand

I'm still working on addressing all of the critique. I am so thankful for all of the incredible tips and advice. This piece has come a LONG way so far. I'll keep hacking away at it!

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