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Pixel Art / Re: C64 Knight Portrait
« on: October 09, 2013, 10:10:39 am »[...]Though i'm not sure if i'd be able to pick out ramps quite that good.With metal like that, you could probably choose any ramp with a decent range of values and have it work ok
here is a little edit of the face, particularly pay attention to the jawline - I turned the brown outline into AA. I think with stuff like that you're not taking note of widepixels' unique challenges; it would look fine if you were working at a normal aspect ratio but here it's kinda bandy.
The other changes are basically to my preferences, but I do think the mouth is a bit too far to the left. My edit addresses that somewhat, but it might be a bit twisted now
I don't know how you'd deal with the largest neck highlight but it's super fuzzy atm.