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Messages - Jeremy
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21
Pixel Art / Re: C64 Knight Portrait
« on: October 09, 2013, 10:10:39 am »
[...]Though i'm not sure if i'd be able to pick out ramps quite that good.
With metal like that, you could probably choose any ramp with a decent range of values and have it work ok :)

here is a little edit of the face, particularly pay attention to the jawline - I turned the brown outline into AA. I think with stuff like that you're not taking note of widepixels' unique challenges; it would look fine if you were working at a normal aspect ratio but here it's kinda bandy.

The other changes are basically to my preferences, but I do think the mouth is a bit too far to the left. My edit addresses that somewhat, but it might be a bit twisted now :-X


I don't know how you'd deal with the largest neck highlight but it's super fuzzy atm.

22
Pixel Art / Re: C64 Knight Portrait
« on: October 02, 2013, 08:30:58 am »
Picking up on what Facet said, here's a more colourful edit:

The blue is the global colour, I think it's got 4 colours per 8x8, but I might have missed some spots :)

Some of the single-pixel details (e.g. the white spot on the neck) could do with smoother transitions. Maybe try to focus on more clusters than vertical lines?
And the inside of the visor is screaming out for more AA!

23
Pixel Art Feature Chest / Re: Sir Gregory & Creya
« on: September 29, 2013, 11:23:56 pm »
Creya reads as cyberpunk rather than steampunk to me. Hot pink and grimy metal (and being able to see her legs :V ) make me think of a neon dystopic future. It's a bit of a copout to claim
Quote
pink is appropriate for a girl
AND
Quote
First of all I went with the classical male/female scheme to imply that it's the mentioned timeframe. It's a really conservative 1900 world (woman don't have the right to vote and so on)
given that pink was a colour for boys - "In the United States, there was no established rule in the 19th century. A 1927 survey of ten department stores reported that pink was preferred for boys in six of them and for girls in four.[30] The foremost student of the role of color in children's fashion, Jo Paoletti, found that "By the 1950s, pink was strongly associated with femininity" but to an extent that was "neither rigid nor universal" as it later became."

The clothes she's wearing don't match the period at all - miniskirt and thigh-high socks?
It's not as if (wealthy) Victorians dressed boringly either way; they loved bright colours and fuckoff hats (and showing a bunch of cleavage):

24
General Discussion / Re: Fantasy/alien world landscape artists?
« on: September 25, 2013, 04:38:01 am »
Syd Mead is the guy who did stuff for Blade Runner, Tron, Alien etc.
Eyvind Earle might be a bit less figurative than what you're looking for, but he's rad.

25
Pixel Art Feature Chest / Re: PixelArt tutorial illustration and mini dump
« on: September 02, 2013, 02:08:25 pm »
I'm inexperienced with tiling, so I've probably messed up the water edge ones somewhere :yell:



I tried to keep bubblegum sorts of colours, just less eye-burning than the original. Also simplify, remove single-pixel noise, etc.

26
General Discussion / Re: Pixel Art Wiki
« on: August 13, 2013, 07:15:40 am »
I think a lot of amateur pixel artists (read: people who like drawing NES sprites) would find the painted metal perspective rather useful. If I didn't think it a useful epiphany I wouldn't have written about it. You need to understand that a lot of people who like pixel art will never have the mastery of form required to say, shade clothing accurately. They don't have the ability because they lack fundamental interest in the actual process of considering how one fold determines another fold. These simple rules are enough for them to shade small sprites, which is all they should quite frankly ever aspire to (and all they will ever stick with besides). If everyone had talent in the visual arts, there wouldn't be anywhere near as many demos and half-baked engines with bad art. But if we can just raise the caliber of that bad art a little bit, I think it'll be worth it.
That wiki says "The ArseGA palette is an excellent choice for metals, employing an appropriate distance between shades". That doesn't make any sense! Are you saying you should only pixel metal surfaces with that palette? Or that you should grab a ramp from that palette when pixelling metal? Either way they're hypersaturated; not easy at the best of times let alone when just starting out with PA. The paint by numbers type of tutorial you're trying to find and collate are nowhere near as useful as general art/colour theory, maybe with some pixel-specific issues to deal with.

Oh, and flat walls are all very well and good, but that's not what the world is made from (even disregarding obvious colour reflections) ;)

27
General Discussion / Re: Preventing banding while shading
« on: July 29, 2013, 07:42:37 am »
I think the trick is to avoid having a solid band of colour between two different shades (sounds obvious :ouch:)

What I find I end up doing is making sure different tones have quite different "outlines", so my darker colour and lighter colour end up almost touching at a couple of points while the midtone acts kind of like large-scale AA on the sides. I'm sure I've explained that poorly, so here's an example:

(banded version exaggerated)

see how the shape of the red-orage blob is different from the mid orange blob is different from the yellow orange blob:

28
Pixel Art / Re: Manly Sun God
« on: July 25, 2013, 09:01:38 am »
The forehead specular in particular is pretty pillow shaded.


I added some warmth and smoothed out the speculars a bit.

29
General Discussion / Re: Pixel art genres
« on: July 15, 2013, 06:33:58 am »
There is something identifiable about Asian artists' work (that's artists who are from the Chinese or Japanese pixelling scene), but I'm not sure quite how to quantify it. Often use outlines only slightly darker than the fill colour, tend away from very dark colours.
The ones that end up on pixeljoint tend to be quite talented too :)

So yeah, it might be the fact that members of Asian pixel communities learn from each other/subconsciously ape each others' styles (much like we all do) in isolation from what we're familiar to. You can see this at a smaller scale with the influx of Brazilians from sites like Pixelaria a couple of years ago, where they were all mini-Jinns :D

Chinese
marple
ivancat
llshadow

Japanese
Syosa
pel
seta45

Other genres...
Graphical styles that some people say would be better off in vector, OCEANSCENTED, snowk's newest stuff.

30
General Discussion / Re: Second Cluster Study - Knights of the Round
« on: January 05, 2013, 04:47:54 am »
Ended up with 16 colours+trans. Whoops :yell:



Legs are different sizes too. Bother.

E; sword hilt is wonky too I think i'm blind

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