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Messages - dpixel
Pages: 1 2 3 [4] 5 6 ... 31

31
Pixel Art / Re: Need Critique
« on: October 19, 2018, 01:57:03 am »

32
Pixel Art / Re: Need Critique
« on: October 18, 2018, 09:23:38 pm »
Made an edit on this guy.

I find I just have to play with the pixels til it looks right at this size.  Added 3 pixels to its height.
Note the added contrast as pistachio mentioned.



33
Pixel Art / Re: [CC][WIP][Nudity] Female character.
« on: October 11, 2017, 03:36:43 pm »
Arms and legs seem a little chunky.  A hair idea?
Edit:


34
More feminized face edit.  Something seemed a bit wonky.  Hair looks great tho.

35
Challenges & Activities / Re: The Daily Sketch
« on: July 06, 2017, 01:42:37 am »
@Ambivorous  Thanks for posting the vid.  Nice to see the process and your studies.  Has a classical painting feel to them.




36
Challenges & Activities / Re: The Daily Sketch
« on: July 03, 2017, 06:09:46 pm »
@Ambivorous   I'm really liking your females.  Do you have video somewhere of your process?

37
Pixel Art / Re: First serious attempt at Pixel
« on: April 14, 2017, 03:43:55 am »
Yeah, too many colors tends to muddy things up.  Sort of less is more with pixel art.  Plus it makes pixeling easier when a limited palette is used, esp when animating, as you can imagine.

38
Pixel Art / Re: First serious attempt at Pixel
« on: April 14, 2017, 02:03:21 am »
Some ideas...


Watch your color count.  You had a lot that were redundant...meaning they were so close to each other you couldn't tell them apart.  Your first version had 43 colors.  My edit has 10.

And more contrast helps too. 

All of this is very common with new pixel artists.

Very good first attempt though.   :y:


39
Pixel Art / Re: my old game art
« on: April 14, 2017, 12:49:30 am »
For a small simple game, I like it.  The animations are quite nice esp the archer.  Everything seems to fit background wise.  My first though was, the foreground trees could be bigger, but that would get in the way of the animations.  Unless you make the trees into sprites and place them randomly and have some layering going on.
Also, it looks like you have different scaling between the background, hud and the sprites.  Making the background and hud the same scaling as the sprites would look better I think.  In some of the games I make,  I scale everything up except for the fonts, only for better readability.
As with any game dev, it's a matter of how far you want to take it.

40
Pixel Art / Re: Posing Practice
« on: March 24, 2017, 06:12:13 pm »
Maybe this edit can give you some ideas:

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