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Messages - dpixel
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271
Pixel Art / Re: Making of trees & buildings for future strategy game
« on: January 20, 2009, 03:59:52 pm »
I think they look pretty good...although if it's going to be part of a strategy game, I'll assume you'd want characters.  You might want to think about scaling your trees and structures up somewhat otherwise the characters would be very small.

272
Pixel Art / Re: United Star Gazers
« on: January 08, 2009, 08:52:21 pm »
I love the contrast between the building and the small detailed flags.  Such a feeling of space.  Nice work.

273
Pixel Art / Re: Lizard/Dinosaur thing
« on: January 06, 2009, 03:02:22 am »
I did a couple more frames just to get more of an idea on the neck thing.  It kind of stretches out on the lunge a bit.  I think you're right on the tail being to thin.  I'll refine these in the next few days.  Sometimes some animation can give me a better idea.  I have nothing to save animated gifs yet as I'm using the free version of GraphicsGale.



274
Pixel Art / Re: Macha! (wip)
« on: December 31, 2008, 11:44:32 pm »
The clay is a great idea.  I want to try legos for a spaceship in a video game...so I can get a 3d effect..spinning, tilting, etc.

The light effects are awesome on the update.  Looks like just blending a 3rd color (maybe a 4th) on the body, head, etc would really make it pop.

275
Pixel Art / [WIP] Lizard/Dinosaur thing
« on: December 31, 2008, 04:56:33 pm »
Just for practice I created this...

I know that the saturation is a bit much and the feet and neck need work.  Does that sound accurate?


276
Pixel Art / Re: Tiny tree
« on: December 30, 2008, 11:03:08 pm »
Everything I do is for some sort of program.

I hear you about isolated pixels.  Who would even notice?  Obviously, not me...lol  I will now.
.................

I know a lot of programmers use a rgb(255, 0, 255) as a mask (transparent) color just because it's so harsh.  In the picture below is that color used in the back ground as the mask color.



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my sugestion would be to start thinking less saturated colors. this way not only you make it more natural but you also leave room to use a saturated color for a certain elemente or area that you wanna make stand out.

Also this picture frame would be a good example of what I would want to stand out.  A bright white, yellow, orange and red.

277
Pixel Art / Re: Tiny tree
« on: December 30, 2008, 01:02:06 pm »
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In fact, the shape and form in your tree is much better than that edit. A tree is no shaded sphere, it's a bunch of... well stuff actually >< You can't interpret it any clearer than that. Although your tree looked like a bunch of shaded objects that did not define a global shape, it's better than just having that global shape with no further definition.

I would imagine a lot would depend on what you'd be using the tree for.  Some trees are a global shape but most others are not.  I imagined the light coming slightly from the right and mostly over head.  I think my trunk is out of scale.  The edit looks more in proportion.

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The art of the pixel is to use as little colours as possible, and get the same or better result than what could be done with more colours. This is not true always,but was a must back in the days of colour selection(old consoles, like gameboy colour and so on had these restrictions), but this  is also a good starting point for beginners as it teaches that person "how" to pick his pallet to get the most of it.

As for selecting colours, I usually put random colours in as a place holder and then change as I go. However this is me, and a few people choose to developer or us a pallet they made or already exists.

This is great information.  Looks like I should choose a pallet first and work with that.  That makes sense.  Thanks.


278
Pixel Art / Re: Tiny tree
« on: December 29, 2008, 10:30:26 pm »
That tree looks great.

That's interesting about the saturation.  How is this normally done?  Do you initially choose colors then adjust saturation or just choose the proper colors that you want from the start? 

Also I noticed you used fewer colors than mine...with a nice effect.  I would guess that using too many colors is a n00b thing.

Yeah.  Some programming goes hand in hand with pixel art.  One complements the other.

279
Pixel Art / Tiny tree
« on: December 29, 2008, 01:53:21 pm »
Hello everyone.  I'm new here.  After browsing around here for a while, I got re-inspired.  I'm a programmer who has always struggled with graphics.  It looks like there are a lot of people who create some great stuff. 

Here's a little tree I created.  I worked on shading and a light source.  Any suggestions for improvement would be welcomed.


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