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Messages - dpixel
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Pixel Art / Re: Lil bird work in progress
« on: April 11, 2020, 03:14:24 am »
Adorable!   :)   And welcome.

I can't add much, but I like the colors right two.

Pixel Art / Re: Tips for a better hair's shade
« on: April 08, 2020, 05:41:55 am »
I can suggest try to avoid using single pixels.  It can look too busy real fast.
Think of locks of hair rather than strands at this size
The bottom-left one looks best imo.  It has better shapes and volumes.

For me, I need to think of the image as a whole, so I need some facial features to put it together.
I would tend to do something this:

Pixel Art / Re: Tips for a better hair's shade
« on: March 22, 2020, 05:10:06 am »
Just my 2 cents, but these look very good.  Looks like you have the right idea as far as your clusters go.

Pixel Art / Re: [Feedback] Chloe Grace portrait
« on: January 12, 2020, 05:54:43 am »
Moved the eyes out even more and down.  Widen the shoulders. Lengthened the neck too.

Pixel Art / Re: Dynamic pose facing the camera
« on: September 22, 2019, 04:35:51 am »
It's kind of hard to tell which leg was right or left.  The pose seems a bit stiff.  Overall, not bad.
Played with this a bit...

Pixel Art / Re: [Feedback][WIP] Help with Character Sprite
« on: September 15, 2019, 04:39:49 am »
Looks much better.  Nice fix!

Pixel Art / Re: [Feedback] [C+C] WIP Portrait
« on: January 06, 2019, 05:07:06 am »
A more defined light source might help.  Also you can get away with very few colors at this size.  Messed around with a quick edit:

Pixel Art / Re: 8-Bit Werewolf [WIP]
« on: December 17, 2018, 06:16:15 pm »
The ultimate werewolf study thread!    ;D

Your latest is very much improved.  My edit has only minor changes(mainly the hands and the snout and ear).  And as mentioned before, the forms are more important than any detail at this scale.  Good form conveys a lot of information.  Just play with it until it looks right is my best advice.  I guess what looks right takes practice(at least in my case I've found). 

Pixel Art / Re: First time animating a walk cycle - help!
« on: November 30, 2018, 02:01:28 am »
I notice you have a lot of frames.  You can get nice smooth movement with 8 frames...would save a lot of time when fleshing it out.

Rather than starting your rough animation using lines for all parts I would recommend starting with 7 balls/dots. The torso, the hips, the head, the hands, and the feet. You can just move those around easily frame to frame until you find the right motion.

This is a great idea!

Pixel Art / Re: [C+C] Geisha fighter sprite
« on: November 15, 2018, 03:18:00 am »
I find pixel art that pops a bit more, more interesting.  Higher contrast, stronger shadows and well defined forms will help with that.
As MysteryMeat mentioned, the face could use the most work.

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