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Messages - Jakten
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11
Challenges & Activities / Re: Tzigla Rocks!!!
« on: December 01, 2010, 09:42:33 pm »
Yessss, I am definitely joining in. Thanks for this evilchelu it looks awesome! Now to wait for a free square  :D

12
Archived Activities / Re: Secret Santa 2010 - The Sign up
« on: November 22, 2010, 04:05:47 am »
Count me in! I missed out last year and I regretted it greatly!

I like:
The 80s.
Spacemen. (or sci-fi in general)
Heavy Metal (the music).
Avant-garde.
Art nouveau.
Mythological creatures. (specifically norse mythology)
Surrealism.

13
General Discussion / Re: ASCIIPaint
« on: October 23, 2010, 11:52:16 am »
Yup, I'm definitely going to be spending a lot of time messing with this. Reminds me of messing with the editor for ZZT back in the day only 100 times easier. Is there a way to make the blocks rectangles instead of squares?

Thanks for this!

14
General Discussion / Re: Official Off-Topic Thread
« on: September 28, 2010, 10:16:33 pm »
Haha, I just came back from Japan and the hotel I stayed at had one of those on the counter, there was also one that was just a nose and a mouth that was even creepier!

15
General Discussion / Re: Official Off-Topic Thread
« on: September 27, 2010, 12:59:12 am »
On that note, here's cgi animation that claims to surpass the uncanny valley: http://www.youtube.com/watch?v=JF_NFmtw89g

And they sure didn't, that's more frightening then the picture you posted! *shudder*

16
General Discussion / Re: Official Off-Topic Thread
« on: September 19, 2010, 01:03:26 pm »
Part of it is marketing, reaching a wider audience makes more money, and that wider audience includes people that become frustrated without help or don't want to learn and read a visual language that determines success or utter loss.

Id say its just lazy game design honestly. Especially since this metroid simplifies the game so much, a lengthy tutorial shouldnt be needed. If you design a game properly you should be able to teach your players how to play your game with out them feeling the stress of learning. A tutorial is actually much more of a burden on a player than easing the mechanics on but a tutorial is much less of a burden on the developers and the companies wallet. I watched a playthrough of about 15 minutes of Other M and I think my biggest concern is the loss of atmosphere other than of course the dumbing down of the gameplay. (Also. Why would your commanding officer deny you of your Varia suit when he knows you are going to be slowly dying in a volcano??? Thats just stupid!)

17
2D & 3D / Re: blu lowspec dump
« on: September 07, 2010, 11:55:32 pm »
Lookin' cool man, I really can't wait to see the more complicated stuff you do :D

18
Pixel Art / Re: Rediscover
« on: August 26, 2010, 08:09:28 am »
Thanks for the comments guys. This is for the store on Spadina! I didn't know there was anyone from Toronto on here haha!

I'll post an updated version in a bit as I've gotten really busy with work.

19
Pixel Art / Rediscover
« on: August 23, 2010, 06:35:33 pm »
I haven't Pixelled in awhile so I decided to make a poster for a local video games store to shake of the rust. Still a little W.I.P. but:


Meant to be viewed at at least x2

I think I may redo the guy though, I want him to be less symmetrical and more interesting. (he also needs hair  :o)

Any critiques or suggestions are welcomed!  ;D

20
General Discussion / Re: Red vs Green?
« on: August 18, 2010, 05:49:13 am »
I think you are talking about colour vibrations, which do happen outside of the computer world as well. Red and Green are the most noticeable but here is a pretty good example of blue and orange. It happens when complementary colours are highly saturated and roughly the same value. I forget the exact reason though.

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