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Messages - Ignacio
Pages: 1 2 [3]

21
Pixel Art / Re: Simple animation
« on: February 01, 2009, 06:15:35 pm »
Sorry to dissagree with some of you, but, whereas I do like Ptoing' s running cycle, I am not extremelly satisfied... I think the main problem is with the arms. I haven't  downloaded the image, and took a close look in an animation program, but looks that the arms move exactly the same in every frame. I don't  like that, I think that the arms do follow the theory of the "bouncing ball" a bit.


(Image taken from idelworm)

Arms move very little when the arm is at top back and top front, and a LOT during the passing...

Like this:
. .  .     .            .                           .                          .               .      .  . .

Sven did this (I think):
.   .   .   .   .   .   .   .

Hope somebody understands what I say...  :crazy:

22
The "inspirer" saying that the job is good? Wow... what a big honor. :)

I didn' t understand the "black outlines" complain... It' s not pure black, but now I think that what you really mean is that it' s a "too dark" colour". I will fix that.

I have been working mainly in connectors, for the coast, and coast to grass specifically, and I' ve changed the pallete... I think now it' s better.

I was happy with the mountains, but two complains (critics, or whatever you call them.. I am not offended, I NEED them, that' s why I am here ;D) is too much. I will work on it asap. I tried to make more sand tiles, as Gil said, but I didn't really focused on it, since his help seems too good that I will only have to copy the style when needed (thanks Gil).

And Evil... I don't understand the crit of the game angle. Understand me, I am not thinking "This asshole is criticising me, fuck him!" I am more into "This guy doesn't really like something... What is it?" If you clarify I could apply that critic into solving something, but I don't have the explanation. :(

Update:


Oh! I' ve added a new "church" tile. It's the roman catholic cathedral... See it in its location in "Barcelona".  ;D

EDIT: Have in mind that the image is too big, and you' ll have to scroll right to see the tiles...

23
Hello mates... :) I think this is my first post here asking for help, so, be gentle...  ;D

This started as a timekiller, I wanted to do the Dome of the Rock, as small as I could and in Iso, and it turned to be something that kept me entertained for 3 or 4 days. I' d like to do a game like Civilization 2 or Panzer General but in the Middle Ages.

I think I have enough to show something, but not enough to redo it completelly if I goofed somewhere. Tiles are on the low right side, and the grid shows a test of how the tiles would look in, let' s say, the Iberican Peninsula...  ;)



PS: Oh... Could somebody please post a link to a tutorial for banding redoucing? I' ve been browsing here for knowning exactly what it tecnically is (The red dragon post helped a bit...), and I think I *know* what it is, but I as I don' t understant the stuff completelly, and, if I don' t understand, I could remember the theory like parrots, but I would goofe it again the following week...  :'(

PSS: Oh, oh... I forgot... I started this after being amazed for the "Kings: The game" thread... So, this is a homage to the author of that thread and the guys who made edits to the original work... You have the credits you deserve, guys.  :)

24
Pixel Art / Re: Kickboxer sprite and animations
« on: January 20, 2009, 09:51:16 am »
Straight seems ok, and Jab does also when seen together with the straight, but if you see it "solo"... I don' t know... Seems that his torso should do a rotatory movement, maybe even bringing the head a bit back to protect it from a possible conter attack. You don' t do that. You advance the whole torso, you make him do a little step to the fron, even. I think "static" feet and rotatory torso would be an improvement...  :)

25
Pixel Art / Re: Top walk animation
« on: January 11, 2009, 10:47:53 pm »
I am not sure why the head should move horizontally... And the torso should move, not only the arms and legs...  :)

26
Pixel Art / Re: Take a hit.
« on: December 29, 2008, 08:35:52 am »
Well, it' s easy... Add darker colours as you approax to the edges of the tube and you' ll get a nice volume effect...  :)

27
General Discussion / Re: Read the Rules, then introduce yourself here.
« on: December 24, 2008, 06:26:05 pm »
Hello... I posted some of my art in "Portfolio", here:http://www.wayofthepixel.net/pixelation/index.php?topic=7675.msg87559#new

My name is "war name" is Nacho, but I will use my official name in this forums, IGNACIO, for reasons that I can' t reveal.  ;)

I am from Spain, and born in 1979... Glad to meet you all!  ;D

28
Hello! I am Nacho Ayala, a 29 year-old "artist" from Benidorm, Spain. Excuse my English, it's far from perfect.

I have been in the AGS forums for years... I firstly joined for the critics lounge subforums, but, while I still love AGS, critics lounge is not longer "good" enough for me.

I have been thinking in joining PixelJoint for years, but I was not really convinced of the environment over there... But then I found Pixelation.

Meeting Ptoing and Helm in person also helped buuuuuut... I am not sure if I should mix my name with those two, they are still lightyears away from me  :'( Anyway, I am quite sure that joining here will give my art a boost for attempting an approximation  :lol:

So... Here it is: My art so far. I don't dare to post it in the pixel art forums since most of it is not really pixelart, and they are finished/abandoned projects that doesn't really need more crits.




The beginning... Basically painting over scanned pencil art and resizing to 50% for getting AA. I had no idea of what "pixel art" was.

First attempt at "pixelart". I was aiming for "pixel art looking", but I had no idea of what limited palletes were. I think I even used the bluring tool...  :-[


Other attempts to do pixel art... I was realising that limited palletes were a help, and not a restriction... I was using too many colours still...

Another step into, IMHO, the right direction... I was copying Big Brother' s (Ian Schlaepfer) style... Some days after I learned that "16" is a very acceptable amount of colours for a sprite.

Some random sprite in 16 colours, finally!!! (traced over a redouced Guybrush Threepwood in MI3)

What I consider my "first" pixel art... It won a contest!  ;D

Sprites for Amulet of Kings... Yes, it' s Jamie Hyneman.

A set of sprites for a game I wanted to make... I am very happy of the result BUT... In the two last images there are some problems still... I am copying palletes from old games or pixel art images I liked (This last pallete was taken from a piece from Buloght... It can be seen here: http://www.pixeljoint.com/files/icons/full/skavenbattleline1.gif Choosing colours is still a problem.

A "Flashback cutscene" style attempt... I tried to chose the colours alone and here you have the result... A big eye-ache.

Unfinished mockup for a game I planned to do. I copied the palletes from "The Dig", basically...  :-X


Some attempt of getting the FoA style... It was going fairly well, but then I discovered Misja Van Laatum's http://www.miez.nl/ techniques (which basically are "Use zillion colours if you need them") and went a bit mad about the colour restriction... Not a bad BG, but a step in the opposite direction of the Pixel art Holy Grail.

Scofield in Sprite Art... Pink flesh, courtesy of Lucasart' s early 90ies pallete...

Baxter... Bloop pattern analyst by day, serial killer by night. I copied the pallete for the flesh pallete from Monkey Island again, I think, but I was not happy about it and altered it... I was getting annoyed of pink characters. I started to realised that I liked too much marking the muscles (or boobies, in female characters) with dark outlines...

Experimenting styles... Now "Full throttle". Again, I used the pallete used in the game and (:-[) traced over Maureen.


My latest work... I understand the principles of pallete limitation and I "think" I am not bad at lineart, but still a lot of work to do for improving my election of values for colours, banding redoucing, less "outlining" tendency, etc...

And... my latest project: I can' t reveal or show much, but here it is:

So, thanks for the warm welcome (given "in person") to the forums. I feel very happy for being here  :lol: I will try to learn as much as possible and help when I can.

-Ignacio.



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