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Messages - Zanorin
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41
Pixel Art / Re: Sprite Critique
« on: November 01, 2018, 02:40:11 pm »
I think you could add the tail without making it bigger :

42
I tried with an outline, but I'm not sure which looks better.



I like your "thinner" take on this ! I don't see the horse though x)

43
Pixel Art / Re: Sprite Critique
« on: October 31, 2018, 07:21:22 pm »
I like the cat ! You should do a fox too ! :D And I suggest making the cat's tail visible even from the front. I find him kind of fat though, but maybe that's on purpose.

44
Pixel Art / Re: Sprite Critique
« on: October 31, 2018, 03:57:39 pm »
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About the straight angles or double lines, I know it's not that common, but for some reason, I was drawn to do it like that, it felt more accurate from my point of view to draw them that way. But I may say that when you look at it at 100% it looks way worst but the final display will be a 200%
The last decision is always yours, but I would recommend you stick with what you just did : replacing the inner black pixels with a mid-grey, whatever the end size is. (I googled "pixel art common mistakes" just to check, and the first mistake in the first youtube video I found talks about that, it's apparently called "doubles")

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I was also more content with my previous version but I was unable to characterize different animals on that size.
Have you actually tried doing other animals? Could you show me?

I prefer B1 on third image!

45
Pixel Art / [Feedback/edit] Detail at the smallest possible resolution
« on: October 31, 2018, 02:14:45 pm »
Hi! I'm making art for a game, in which there's possibly gonna be a high amount of avatar customization.
To make my work easier I've reduced the resolution of the player character at a minimum and reduced the animations to as little frames as possible.

(the sprite will be at 300 or 400% size)

I'll be happy to receive any critique on the design (and the animation). I'm also curious about the different styles there are for such small characters. So if someone wants to make an edit / do their own version of this character in another style while keeping the same size, please go ahead.

46
Pixel Art / Re: Sprite Critique
« on: October 31, 2018, 10:58:42 am »
I really like the very few colors you used, it reminds me of Game Boy graphics.
When looking at your first and current designs, I gotta say I prefer the first, smaller one. You really managed to pack an impressive amount of detail into such a small sprite.

In your bigger design, there are some outlines forming straight angles (which is generally a big no-no in pixel art), particularly on the ears, I edited them to eliminate that problem:


47
Pixel Art / Re: Face attempt
« on: October 31, 2018, 09:39:22 am »
I second Eduardo on most of the things he mentioned, especially this :

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I would try to avoid so much line dependency, you are using it as a crutch to separate planes.[...]Try to see the character as a 3D object.

Try not to represent volumes with lines (ex. the vertical line on her throat), but decide of a lightsource and try instead representing the way light and shadows hit those volumes. After all, that's how it works in real life. If you ever wonder, "how does light hit this particular shape?", don't hesitate to search similar objects on Google to have a reference ("face lighting"...).

I had some fun editing your piece, so I could better explain some stuff:



  • First thing I did is I picked a lightsource (top-left corner) and redid the shading accordingly. Note how the camera-right half of her face is in shadows.
  • Some of your shading was too radical and made some parts look a bit plastic-like, her boobs for instance! I tried to give them a more suffuse, soft shading/lighting.
  • I find some of the colors "clash" together, because they have "nothing in common". In my edit I tried to harmonize the different colors (green, blue, purple, skintone...) by experimenting with hue-shifting. For instance, I shifted the darker skin color more towards a reddish/pink/purply hue so that it worked better with the purple of her hair. Hue-shifting is what's gonna make your piece more interesting to the eye. -> the palette construction you used VS the one I used: (not saying mine is better, it's just to illustrate the kind of palette construction resulting from playing with hue-shifting: the colors all share some shades)
  • In terms of color count, less is more. You didn't do a bad job, but I further reduced the color count from 20 to 14, by reusing a same color for different purposes (see bandana and clothing. I also reused some skin colors for the hair reflections and the white of her eyes); in my opinion it ties a piece together by giving it coherence. The second edit is a more radical and old-school color count reduction, dropping to 12 colors.
  • Her hair has potential, but as it is it kind of gives the impression of "clumps" of bubble gum. I tried to give it a "hairier" texture, with more pointy ends and more individual waves.
  • Anatomically, part of her shoulders was missing, so I further defined their shape.
  • Pixel art traditionally has a low resolution. Some details can get lost if they aren't clearly expressed. She's wearing a pirate-like bandana? Show that it's a bandana! Don't hide the knot part behind her head!
  • This one is a matter of tastes: I tried not to rely too much on outlines, making them disappear a little in highly-lit areas (camera-left part of her silhouette), it looks less "harsh" this way imo.
Take all this with a grain of salt as I am no professional. I hope this helps a bit!

EDIT: I didn't see you were using a specific palette, my bad, here's my edit with the palette you're using:

48
Pixel Art / Re: [WIP]First Tileset attempt
« on: October 30, 2018, 04:41:59 pm »
To give the dirt a more defined and less noisy texure I would try to avoid single-pixels as much as possible. Single pixels are good for conveying specific details at a low resolution (think one-pixel wide eyes on a creature for instance), but they read as noise in other situations. Try to regroup your light-dirt and grass pixels into bigger clusters of the same color, it gives more defined global shapes and is easier on the eye imho.

49
Pixel Art / [C+C] Floating idle animation
« on: October 26, 2018, 06:40:53 am »
Hi !
Please tell me everything that looks wrong with this idle animation :


50
Pixel Art / Re: critique on a bee girl
« on: October 26, 2018, 06:37:00 am »
The wing would benefit from a redraw - I see some misplaced pixels there.
I like the use of blue as a shade of black, it works well.
If the bee is supposed to be flying, the bottom of the bee looks a bit weird, like she's standing on invisible ground.

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