Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Zanorin
Pages: 1 ... 17 18 [19]

181
Pixel Art / Re: Running animation ?
« on: January 04, 2018, 04:21:47 am »
Hey, thank you for the reply! I do have a few issues with your edit though:
Quote
the body falls instead of rising in the frames the legs extend
I see what you mean; but the inverted up-and-down motion in the edit looks just plain weird to me like this, I can't "see" each leg going from back to front and from front to back anymore, it looks as if she's moonwalking or something x') So I tried just keeping it as before but with all the frames lasting the same amount of time, is it better ? On the right is another try, where instead of bobbing up and down she leaps forward a bit, but I dunno, I don't really like it (plus it makes the scarf look really strange).

I also tried to fix the hair without making it look like it's made of cardboard, y'know, I want it to look fluffy and bouncy. So what I did is I put a transparent pixel between her hair and her scarf to show it ends there, I don't know if it's visible though :blind:

182
Pixel Art / Re: My first portrait, would love feedback :)
« on: January 04, 2018, 03:14:13 am »
Now that you mentioned it I can't unsee it, is this better ?


183
Pixel Art / My first portrait, would love feedback :)
« on: January 04, 2018, 12:21:01 am »
Hey ! I made my very first "big" (well not big, but bigger than what I'm used to hehe) portrait sprite. I would like to know everything I can do to improve it. When I look at it at like 200% or 400% size, it looks just fine, but at 100% there's something wrong with her, I just don't know what  :yell:


Here is a tattoo-less version to see the details of the face better if needed.

184
Pixel Art / Re: any advice on this creature?
« on: January 03, 2018, 11:30:59 pm »
Hey,
From my experience what you're doing with the shading (it's called pillow-shading) should be avoided. There is no clear light source, so it looks as if the character is lit from below or from the inside (creepy !), and that makes it look kinda flat.
You should define a light source (usually top-right or top-left) before you start shading your sprite.

I see you've made an effort of "shading" the outline, it's a good way to subtly give your sprite volume. But as with the rest, the shading of your outline should also follow a clear lightsource instead of randomly alternating between darker and lighter.

I made a (very) quick and (very) dirty edit I made just so you can see what I mean.
-->
It's by no means perfect, but you can see the sprite is lit from the top-right corner and that gives it volume, look at the legs for example, now their shape is clear, I immediately see that they are puffy paws. Remember it's a 3D object you're drawing in 2D.
Your color count is pretty low (8 colors), which isn't a bad thing, but since we can afford it I took the liberty of adding a darker shade of pink to give the pink parts some more volume.
Also, using completely black (#000000) pixels and white (#FFFFFF) pixels usually makes the sprites look strange and "harsh" (except when having a particular style in mind - there are always exceptions). On my edit I darkened the white parts just a tiny bit, I find it's an easy trick that softens the global appearance of the sprite.

As for your character's positioning, you could try and make it look more natural, like it's standing:

If the arms were meant to be that way, sorry  :)

I hope this helps a little, and sorry if I made any mistakes.  :)

185
Pixel Art / Re: That Tank Monster Again (Critique, Feedback)
« on: January 03, 2018, 10:26:28 pm »
For what it's worth I think it looks fantastic  :lol:
One tiny detail that bothers me (maybe it's just me): the left "edge of mouth / cheek puff" pixels are a bit harsh.
-->

186
Pixel Art / Re: Running animation ?
« on: January 03, 2018, 07:47:06 pm »
Here's the edit, is it better ? I also fixed her left leg which looked weird on the frame before she extends it forward.
(before)     (after)


187
Pixel Art / Re: Running animation ?
« on: December 28, 2017, 04:46:26 pm »
Thanks for the advice ! Here is the edit:



I think it's better, but there's still room for improvement. Any ideas ?  :)

188
Pixel Art / Running animation ?
« on: December 27, 2017, 06:00:06 pm »
Hello everyone, this is my first post here, so, hi !  :lol:

I've just started practicing on sprite animation and I feel like my animations aren't smooth enough, so I would really appreciate any kind of feedback or advice on this: (animation-wise or just about the general look of my character)


Thanks all. :)

Pages: 1 ... 17 18 [19]