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Messages - kriss
Pages: 1 [2] 3 4 ... 13

11
Pixel Art / Re: [C+C] Bullet Void - a SHMUP
« on: April 29, 2015, 06:57:24 am »
wow really great !

I have a good feeling with spaceship from HuZba, lot of colours like japan shmup  ;D:

original link : http://wayofthepixel.net/index.php?topic=16148.0


also cool stuff from members here :) http://wayofthepixel.net/index.php?topic=4212.0

also   from http://wayofthepixel.net/index.php?topic=436.0

and finaly I found this : from http://wayofthepixel.net/index.php?topic=4361.10

12
Pixel Art / Re: [WIP] [C+C] Pixel Pirate in Bits of Eight
« on: April 29, 2015, 06:38:34 am »
Ok so you can save an animation frame by frame with cinema4D ?
I'll make a try, thanks for the advice :)

13
Pixel Art / Re: [WIP] [C+C] Pixel Pirate in Bits of Eight
« on: April 27, 2015, 03:59:51 pm »
If i understand well.. you're using unity and make some objects with illustrator / cinema 4d to make animation for complex objects ?
I'm just lost about how you make all  sprites for the complete animation : do you print the screen for each frame as guide to draws each frame ?

i'm using unity too and photoshop for animation, and this method could save me lot of time ^^ like make coin spin around

Graphism are really good, it's just a shame you only use few colors.. inn for exemple could really smash our head with more than 4 colours (just my opinion  ;D )

btw i'm a fan of this project  ;D

14
Pixel Art / Re: Ludum Dare - Elem3nts - Ruined path environment
« on: April 23, 2015, 08:53:47 am »
Hello  Pix3m, great for your participation to ludumdare, it's a very hard competition ^^

Back to your thread, it seems the bottom of the tree looks like an octopus  :-[, maybe you should consider something like this

it seems the grass and tree don't have same contrast: tree is really green/ light green and grass dark green. Tree also have a better palette contrast between dark and light and grass has only 2 colours and the dark one could be darker.

same with stone and wall with different contrast (brighter for the pillar even at the bottom)

15
Pixel Art / Re: tractor trailor
« on: October 09, 2014, 06:17:44 am »
I suppose you used an example, but maybe you could use other colors (so many grey is boring) and another shape like this


In this example, you can see the front is nearly same angle than yours , so wheels are more compressed

All metal part could have some highlight :)

the cabin seams to be too large with your shape




16
Pixel Art / Re: 2D or 3D? [WIP, top-down, NES]
« on: October 01, 2014, 07:54:53 pm »
really amazing work for thoses small sprites !

The menu seems gothic because of the skull in the center, try to remove it to have "only" 3 sword or maybe with armor



maybe you could use shield as background with "start" "exit" like part of the shield

17
Pixel Art / Re: Steampunk mockup
« on: September 30, 2014, 12:00:34 pm »
Hello, i'm toying around perspective so i've changed the weapon !

I know there are too many details...

I try to make a gatling/hammer, so this weapon needs to be used with both 2 arms : i can't do a proper and clean view for the device used by the left arm  :'(

some help will be great,  thanks a lot :)


18
Pixel Art Feature Chest / Re: Floating Island (now with 100% more khaki)
« on: September 09, 2014, 04:07:14 pm »
Maybe parachute seams unfinished, all the piece is really awesome, i like both colors and design :)
Add some details and shadow


19
Pixel Art Feature Chest / Re: [WIP]Blanket Octopus girl
« on: August 16, 2014, 06:40:27 am »
Good job lachrymose !
I prefer the first model style (more details, could be use in a mature game), but you did a great move by changing the whole position: it's more interesting this way.
I suggest you keep red bra so you add an extra colour : i have the feeling the character share only 1 strong color (brown).
I prefer the previous contrasted colours (personnal thought because cartoons's style isn't my favorite style ^^ )

20
Pixel Art / Re: Steampunk mockup
« on: August 14, 2014, 03:19:17 pm »
Here the newwww version :

- i changed the ground perspective : more like metal slug
- as this city is underground, i search lot of mine pictures : rock behind and metal part to support.
- wall is only to protect mechanic behind
- door + security access
- i try some gaz pipeline (gold) for lamp but it's just a test.. it's really poor design  :(
- i try to make light by using only shadow => i don't add light in the wall, instead i make the wall darker when there isn't light
- metal plateform is flat and i have no clue to change it  :( : in most platformer game use perspective only for the base ground and other plateforms don't have.

About my character : some people told me colours don't match the scene, but i don't see why.. if somebody can confirm me if the colors/contrast details are off.

Thanks by advance for critics :)


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