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Messages - Dr D
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General Discussion / Re: Official Off-Topic Thread 2014
« on: January 22, 2013, 01:54:55 am »
If you want references from other people's art (though I recommend studying actual explosions), then this seems like it would also be relevant.

Recently made & he has a timelapse video in the description.

Also, Jad's explosion is great.

General Discussion / Re: Rendering 2d (pixel) sprites in a 3d world
« on: January 16, 2013, 05:32:34 am »
That looks seriously cool. Would play.

Pixel Art Feature Chest / Re: [WIP] Action/Adventure Sprites
« on: January 12, 2013, 05:58:42 am »
Actually, the missing outlines on bottom of sprites' feet and shoes is often done; usually to make the character feel more grounded, I think.

2D & 3D / Re: Help with high res pixel art
« on: January 08, 2013, 12:29:21 am »
My question is, (and I think what others are alluding to) why do you want to do this in pixels specifically? You're right that ultra-smooth graphics can be done with pixel art, but they can also be done other ways and save you much more effort. There's a reason most people use the mediums to their advantage.

Pixel Art / Re: Chasm: Character Animations
« on: January 08, 2013, 12:26:07 am »
Wondering why he is so hunched over/half-squatting.

What are you trying to achieve with this idle animation?

Pixel Art Feature Chest / Re: [WIP] Cartoon RPG [C+C]
« on: January 06, 2013, 11:13:05 pm »
Very much different than your last orthographic mockup, which I really liked. But I really like this one too.  ;D

Some thoughts:

The roof looks good, a bit too contrasty though. Wood isn't that reflective. I would probably tone down the bright highlights a lot.

I think the little bush/small tree is too detailed. Too much noise going on. The normal sized trees suffer a bit from this too, they are quiet busy. I like the trunks.

Some of the cliff edges look strange, it either ends very abruptly when it touches grass, or blends into the dirt. I think you could make it better by adding border tiles for elevated ground.

I don't like the purple shadows on everything at all. The rocks may be an exception.

You have some perspective issues, I think. The trees and characters (both types) are both drawn at a side view, and the roof seems angled much more towards the camera than in a traditional perspective. I don't think the back face should be visible. The rocks, ground and cliff look good. It might not hurt too add an extra pixel row on top of the fence and signs, either.

Another contrast Issue.. I think you're using way too much black here. On the house, the cast shadows, and the trees. It draws attention unnecessarily and isn't realistic. The cast shadow and the shadow on the roof of the house would imply the sun is directly to the hard left of the house, too.

As for the sprites, the left 2 seem to fit the style much better, but they are all out of perspective.

Pixel Art / Re: Red Moon Rising
« on: January 01, 2013, 09:50:46 pm »
I see her sword literally dripping blood, but no wound on the werewolf.

Pixel Art / Re: Some help/hints/critique appreciated.
« on: December 31, 2012, 08:52:39 pm »
(i.e. it is a cool design to steal for my game)


(for anyone that didn't click the link)

I don't get it.. why? You even link to the post yourself, obviously showing that you don't really care what you're doing or acknowledging that it's wrong. I hope you don't say that you'd find it perfectly fine if someone took the entirety of your code for your game and added it a few lines to it to make it 'his'.

And then you proceed to combine his piece with another piece which I assume is also not yours, and frankly the results are quite horrible. I mean, look at those skewed, stretched and messy pixels.  :yell:

People here would be more than willing to help you out if you make an honest attempt at something like this yourself. You're not going to get very far using other people's work even if legal stuff isn't concerned.

Pixel Art / Re: New Mockup (Yes another) WIP
« on: December 31, 2012, 12:19:37 pm »
I often lose motivation at the time when I post on forums like this one for help. It's because I'm stuck.

Getting stuck is no fun for anyone, but getting past it and learning something new can be.

I'm not sure about your actual artistic abilities in general, but I know at least for me, that I have little-to-none outside of pixel art tech and this is why I hit a wall often in my pieces. I plan on studying to really improve as an artist in general, and hopefully this will keep me from hitting these walls so often, and improve my ability to render more things. I think with more knowledge and experience you will have more ease drawing things, and thus more fun as well.

My advice is if you're stuck on something for too long, move on. Don't force yourself to have a miserable time drawing something. (Although sometimes it helps to draw outside your comfort zone to learn new things.)

You need to just keep on trying new things, don't wait for inspiration to hit you in the face, because sometimes it won't.

Often I'll draw something and completely hate how it's looking and scrap it. Every now and then, though, I'll make something I'm actually very satisfied with and it becomes a joy to work on. (Because when you have a great start, it's hard to make things too much worse no matter what you do, really.) Those are the pieces you should probably see through to completion and really seek out help on if you get stuck.

Hope this helps, and good luck finding some motivation.  :y:

Btw Pixelation is probably one of the worst places you could go if you just want recognition on your work.  ;)

Pixel Art Feature Chest / Re: Pixel Art by Kaz
« on: December 30, 2012, 11:00:00 pm »
Also I'm not sure i like the forums click the zoom feature it makes the image look blurry.

That is because of your browser. What are you using? I'm using the most recent version of Firefox and it looks fine, pixel crispiness reserved.

Also your choice of shading and colors make your sword look more like a rubber or plastic toy than a lethal weapon.
A blade that is made to cut something will have a very thin, sharp edge. The 2-pixel thick highlight that you have on the edge makes the sword look blunt. As for your colors, not only are they very unrealistic - the purple is very strange in my opinion, but if you want to go with it, then that is okay, but you should attempt to make your colors look more interesting (with hue shifts) and have more value difference between them.

I'd do an edit, but you have received plenty of nice ones already, maybe read over them again.  :y:

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