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Pixel Art / Violetblight Quarry
« on: April 05, 2013, 03:54:08 am »
I'm not really sure if I should post this here or in low-spec, since it has a 3D aspect... but the focus of this project is definitely the pixel art, so I'm guessing pixel board.
So I realized I still haven't done any tilesets, which I decided to fix with a little mineshaft area. Each tile is put on a square plane in 3DS max for now, I might put a little game together in Unity when it's all done though.
For the record, it's supposed to be more of a stylized rock, like Basalt, only sideways, if that makes sense.
Floor tiles:
Wall tile:
Right now I'm a little worried that either
A) I'm overdoing it with all the little details, and
B) the details I have now don't do enough to imply form.
I do feel pretty good about my color choices though, but I'm sure someone here can still tell me off about that, haha.
Anyway, here's what it looks like in 3D:
And the floor without the walls:
I know that right now the wall is too repetitive, I'll work on another tile or two to break it up. I also did a little chest on the side.
I'm pretty sure the color choices (warm vs cool) do enough to make the chest pop from the background (especially with the orange gem), but lemme know if you think it could use more work.
So I realized I still haven't done any tilesets, which I decided to fix with a little mineshaft area. Each tile is put on a square plane in 3DS max for now, I might put a little game together in Unity when it's all done though.
For the record, it's supposed to be more of a stylized rock, like Basalt, only sideways, if that makes sense.
Floor tiles:
Wall tile:
Right now I'm a little worried that either
A) I'm overdoing it with all the little details, and
B) the details I have now don't do enough to imply form.
I do feel pretty good about my color choices though, but I'm sure someone here can still tell me off about that, haha.
Anyway, here's what it looks like in 3D:
And the floor without the walls:
I know that right now the wall is too repetitive, I'll work on another tile or two to break it up. I also did a little chest on the side.
I'm pretty sure the color choices (warm vs cool) do enough to make the chest pop from the background (especially with the orange gem), but lemme know if you think it could use more work.