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Pixel Art / Re: RPG Battle Sprite (with paste-on expressions) [WIP]
« on: November 25, 2008, 03:52:04 pm »
Yes, I've noticed that one of the greatest challenges in pixel art is balancing definition vs. smoothness, especially in faces. For me, in my last project, it was a problem with eyes. If I made them too white, the characters had that wide-eyed, surprised look... but when I made them darker, the characters just looked like they didn't have eyes at all. I guess that's part of the reason anime style is so popular in pixel art... by making all the features either really giant or really tiny, you avoid the problem.
Anyway, she looks better now. Maybe you need the darker pixels at the side of the nose, rather than under it? I don't know. They definitely look okay at the side of the mouth... its just when they're above it that it really looks like a moustache.
Anyway, she looks better now. Maybe you need the darker pixels at the side of the nose, rather than under it? I don't know. They definitely look okay at the side of the mouth... its just when they're above it that it really looks like a moustache.