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Messages - Chris2balls
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Pixel Art / Re: [WIP][Nudity] Upscaled character
« on: July 13, 2019, 03:13:38 pm »
I'm not going to critique the hair or face, but rather the body:


Try adding more shapeliness to the different parts of the body - it'll make the joints feel more like the connections between limbs, help distinguish the shoulder from the arm, the arm from the fore-arm, the wrist from the hand etc. I would suggest referring to an anatomical diagram for muscle and bone placement. I can get back to you if you have more difficulties.

Hope this helps.  :y:

32
Pixel Art / Re: Tips on Pixeling Liquid for Drinks?
« on: June 28, 2019, 07:36:43 am »
Your second version is a huge improvement on the first!

To expand on what pistachio and daramon have already said and shown:



Contrast is very important. It's what helps you make out the mug from the background, and the coffee from the mug.
I've made the coffee a lot darker, and you may notice that I highlighted it facing the mug's highlight. Opposite the coffee's highlight I've added a brown stroke, to suggest the colour of the liquid.

The highlight's there because that's the "edge" the light hits first on the surface, while the brown stroke's more of a diffuse passage of light leading up to the highlight.

Hope this helps!  :)

33
Pixel Art / Re: [Feedback] Cottage
« on: June 27, 2019, 04:43:56 pm »
It isn't a bad start at all!




What I suggest you do is to try to break down the straight lines to make the house seem less blocky, and more organic.
I think you should also try to play with the house's depth more, so that we can tell that the roof overhangs the beams, and some beams stick out more than others. I would also work on a bigger pattern for the stone, to make your life easier and to avoid a too noisy result.
Basically, the objective you should be aiming for, in my opinion, is to simplify and empty spaces - with a few well-placed details, you can hint at forms. What will take the most time is experimenting to which extent you can make it bare.

Keep up the good work  :)

34
Pixel Art / Re: Promo shots of characters for my next project
« on: June 27, 2019, 01:28:39 pm »
Nice character!

I think you can further accentuate the slenderness. The thing about capes is that they tend to hide shapes and make things seem bigger than they actually are, so you have to find a compromise to show the cape as well as how slender your character is.

Here are a few ideas:



As you can see, I've changed the proportions, so that the legs are a lot longer, and I've made him globally taller, too. His arms seemed a bit longer so I've shortened those. I also found the nose a bit wide for an elf, so I've narrowed it. I tried breaking the symmetry, which can make a pose seem rigid, to also suggest the other arm.
One way you can make the legs stand out is with contrast: you can either make the inside of the cape lighter against dark boots and trousers, or darker inside cape against light trousers and boots.

I hope this helps!  :)

35
Challenges & Activities / Re: Hexquisite Corpse 4
« on: June 25, 2019, 06:44:00 am »
T47 please. Can't wait to see this unveiled.

Edit: forgot to add "DONE!", though I did PM the tile in time?

36
Job offers / Re: [PAID} Pixel artist for Backgrounds & Tilesets
« on: June 24, 2019, 07:41:07 am »
Hello!

Have you found an artist for your project? If not, I am available for work. I've been recently working on tilesets, so I could interest you.

Here is my ArtStation.

Here is my Pixelation portfolio.

37
Hello!

I'm updating my page. ;D
I've been working on LUEGO LU3GO's Commodore 64 port of their Nogalious game, which I've thoroughly enjoyed.
I also wanted to share with you my ArtStation page which I've been working on: https://www.artstation.com/ckelsallpixels

Newest pixels:



Latest WIP (teaser):

38
Wow, your pixel art and low poly models look great and work great together! I'm particularly impressed by that SWAT truck :D

Best of luck for future contracts and commissions.  :)

39
Portfolios / Re: Pixelartist/music composer available for work.
« on: February 01, 2019, 05:52:50 pm »
Your houses look great, may it been in terms of palette, construction, composition... The sense of rhythm and repetition is no doubt to due your musical sensibilities, too. I hope potential clients pick up on this.  :y:

40
Thanks, El-Metallico!

Here's a portrait I did for a PixelJoint challenge:


And a Pokémon I did a few years back:

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