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Messages - Chris2balls
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21
Devlogs & Projects / Re: New Amiga game
« on: August 02, 2019, 08:17:44 am »
Hi Zoulz,

I'd be very interested in helping, but I'm not currently available. It'd be a pleasure working on this project when I have the time, though!

22
Thought I'd bump with these metroids made with my palette:

23
Pixel Art / Re: Help me with Sekiro
« on: July 24, 2019, 02:36:18 pm »
How bout now?
Love the more dynamic pose! It looks a lot better :y:
I would suggest a highlight colour for each material, and I'd say your piece will be more or less finished. You can also add small details like scuffs, tears or wear to make the clothes more detailed. I would make the mouth and the nose's outline a bit darker, and you're good.

Very encouraging progress and looking forward to more! ;D

24
Hello! I've sent you a PM with rates and such.

Any more details on the alien designs and the UI's aesthetic? Thanks  :)

25
Pixel Art / Re: Help me with Bloodborne Hunter
« on: July 23, 2019, 06:41:45 am »
If you're hesitating on the pose, ask yourself what expression you want your character to convey, and don't be afraid of trying several poses. There's a lot of trial and error in any case ;)


Keep at it, and we're here when you need more advice as you progress!

26
Pixel Art / Re: Robot girl
« on: July 22, 2019, 02:30:40 pm »
I remember seeing this!

Some of your use of colour is a bit funky, the highlighting especially: it doesn't grade tonally that well (jump from purple to blue, blue is darker than the purple but should be lighter); the dark blue shade followed by the dark yellow make it difficult to read the body suit.

Here's my edit:

I kept the dark blue on the body suit, but I made the dark yellow dark cyan, to make it a secondary light source. Hope it helps or give you ideas on how to use this tricky palette!

27
Pixel Art / Re: Help me with Sekiro
« on: July 19, 2019, 09:50:52 am »
Same criticism for your Bloodborne piece applies here :)


Chiseling away at the main mass of the silhouette like before, adding a few clues; then, blocking out the shapes in the silhouette with colour, like the cloak, the trousers, scarf, etc; I resized the sprite to get the proportions closer to this artwork of Sekiro.

Hope it helps, keep it up!  :y:

28
Pixel Art / Re: Help me with Bloodborne Hunter
« on: July 17, 2019, 01:41:35 pm »
Daramon did a great job with that post! I thought I'd point out something too:


Notice how you can understand what's happening in Daramon's piece: the arms are not against the body, the gun's outline is recognisable, you can see a part of the weapon... you know what it is just by looking at the silhouette. By putting more detail in the outline, you give the viewer more information to work on to figure out what they're looking at.

Now an edit of your sprite's outline:

I separated the arm holding the blade from the body, so I was able to put more detail into it; I did the same with the pistold wielding arm. I took away more of the cloak and put it to the left, so that you could see more of the legs; I made the scarf smaller so you could understand that it's close to the face, etc.

Hope this helps  :)

29
A little update as I'm looking for more work!  :)


"Zero" theme for #pixeldailies

I also have a Twitter account:
https://twitter.com/ckelsallpxls

30
Pixel Art / Re: [WIP][Nudity] Upscaled character
« on: July 13, 2019, 03:13:38 pm »
I'm not going to critique the hair or face, but rather the body:


Try adding more shapeliness to the different parts of the body - it'll make the joints feel more like the connections between limbs, help distinguish the shoulder from the arm, the arm from the fore-arm, the wrist from the hand etc. I would suggest referring to an anatomical diagram for muscle and bone placement. I can get back to you if you have more difficulties.

Hope this helps.  :y:

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