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Messages - Chris2balls
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Portfolios / Re: Pixelartist/music composer available for work.
« on: February 01, 2019, 05:52:50 pm »
Your houses look great, may it been in terms of palette, construction, composition... The sense of rhythm and repetition is no doubt to due your musical sensibilities, too. I hope potential clients pick up on this.  :y:

Thanks, El-Metallico!

Here's a portrait I did for a PixelJoint challenge:

And a Pokémon I did a few years back:


Starting the year with a little tileset to showcase my tiling skills. Hope you like :)

Oh, and I almost forgot my new Dhalsim sprite ;)

Job offers / Re: Employment Section Rules!
« on: December 16, 2018, 12:13:01 am »
Oh yes, it's terrible. Unless visitors have problems getting it up.

Suggested banner for this sub forum

Pixel Art / Re: [WIP] First go at making spaceship sprite
« on: December 14, 2018, 04:49:44 pm »
It's shaping up nicely! I wouldn't add any more colours to the palette, besides the colours for the jets and cockpit.

Fighter jet reference:

Note how the thruster is highlighted with white, as it's a shinier metallic surface, unlike the body, which has a more matte finish.
The light is coming from the top right, as you can tell from the shadow on that front fin, and so the light highlight the thruster along the top, and following its tubular shape.

I think you can recreate this in 4 colours for your piece: as mentioned earlier, a white highlight, then a light grey to smooth out the transition to the grey colour of the thruster (which I call body), to finish with a dark grey for details and shadow.
You may have noticed that to give the impression that the thruster is lit from above, I had highlighted the top of the jet's rim (like you've started to do), and the bottom.

Keep it up!  :y:

Job offers / Re: Professional Pixel Artist Wanted
« on: December 14, 2018, 10:23:18 am »
Hold up. $50 for 6 months of work??
Well, OP is asking for an "animator, who has UI, sprite, tile set, and particle experience", which is a substantial skillset to have, and that's a LOT of work.

I definitely recommend Ito for his tileset work.

Pixel Art / Re: 8-Bit Werewolf [WIP]
« on: December 13, 2018, 12:00:23 pm »
That's fine, thesydneylad.

I tried summarising Ambivorous (great post btw) and I's processes:

First, try to find a shape you recognise clearly as a werewolf, even if it's completely black;
Then, you can start dividing the shape into parts: arms, legs, hands, torso, etc. It is easier to do so with colour, note how I matched colours for different parts, like red for the pair of arms.
As I want the sprite grey, I then turn the colours into grayscale.
You can then outline, shade, highlight these parts as you wish - what's good about splitting the sprites into parts is that you can place the highlight independently in each part, which will help give a better sense of volume, like you can tell that's an arm, made up of a shoulder, a bicep, a forearm and a hand, for example.

Hope this is a bit clearer  :)

Portfolios / Re: [Available] Pixel Artist Looking for Paid Work Experience
« on: December 13, 2018, 10:52:09 am »
Hi again,

I thought I'd update with a new portrait, if that's the kind of thing which interests you.

Enjoy!  :)

Pixel Art / Re: 8-Bit Werewolf [WIP]
« on: December 12, 2018, 02:57:44 pm »
This is not a bad start at all! I like the arm and the head, they're pretty readable at that resolution. :y:

My edit:

I tried to recreate the lighting from the reference, which meant working from dark to light, and using the contour to highlight the werewolf's silhouette. I moved the arm and put a kink in the leg to make the shape more readable.
The most difficult part is going to be the shading: I've chosen to dither, because I wasn't happy with my ditherless attempts.

Hope this gives you a few ideas. :)

Pixel Art / Re: [WIP] First go at making spaceship sprite
« on: December 12, 2018, 11:27:47 am »
Here's an image breaking down what I said previously, if it can help making it easier:

Looking forward to your take :y:

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