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Messages - Chris2balls
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11
Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: February 01, 2020, 06:55:01 pm »
Hi,

Great progress and great criticism so far!

Here's my edit of your portrait:

- straightened the eyes
- gave more volume to nose by adding shadows (side, bottom)
- spread out the shoulders to make his chest feel less squashed
- made the arms spread out more, to make them less rigid
- gave more definition to the hair with a darker green

Hope it helps! :) Let me know if you have any questions.

12
Hello again!

Update with two finished pieces:



I've had inquiries into environments/backgrounds, so I'll try to work on a few of those to show you what I can do. What would you like to see more of?

I'm still looking for work, so if you like what you're seeing and you need graphics, please contact me.

Good luck and hope to hear from you soon ;D

13
Hi, Happy New Year!

Here's a WIP shmup mockup:



I urgently need the work, don't hesitate to ask me for an invoice and the rates for your projects! Thank you.

14
Hi! Open for work. I've been talking with some shmup developers, but nothing in the works for now. Let me know if you need anything.

Here's a recent piece:

Inspired by Ex-O Stars, by Oom Games:
https://twitter.com/mana_oomgames

I also recommend checking out FULLSET's Project Neon, which is looking promising:
https://twitter.com/FULLSET_Collect

15
Hi Ashton,

I've been making pixel art portraits for some time now.
A few portraits I've made with limited colour palettes:
   

Here are a series of self portaits I've made over the years.

Link to portfolio

Let me know if you're interested. Best of luck for your project!

16
Job offers / Re: [PAID] Looking for pixel artist for game assets
« on: November 24, 2019, 11:56:57 am »
Hi fabo!

What resolution are you working at? I am interested, and I can rate you far more precisely with approximate or exact sizes for the game objects and UI.

You can browse my portfolio here.

Best of luck :)

17
Hello again!

I'm available for work. I come with news, too!

Buzz Kill Zero was released last Friday, here's its Steam page:
Buzz Kill Zero on Steam
A few screenshots with my tile and background work:
Space Station Walls Planet Buzz Background Layers
I'll post more work when I get approval to share the sprites.

I've been working on a MSX game called Dragorieta, by LUEGO LUEGO Studios, which is still in development. I've been making illustrations for the game, which I can't show you as I'm under NDA, but I can share the title screen I've made:


Anyway, I'm looking forward to hearing back from you regarding your game projects. Cheers!

18
Portfolios / Re: [Available] Pixel Artist Looking for Paid Work
« on: October 17, 2019, 07:16:34 am »
Hi!

A few updates:
I've been working on Buzz Kill Zero, which will be released in November. Check out the trailer for a peek at my pixel art (backgrounds and boss sprites)!
Latest trailer
I made the graphics for an entry for the Alakajam game jam, and it won first prize! Here is the entry's page:
Tasty Tower - Alakajam!

I'm working on a MSX game, which I'll tell you more about in December.

I still have some art under NDA unfortunately, so I can't show you some pixel art I particularly like.

In the meantime, here are a few sprites:



I am open to small/short gigs, and I'll be looking for bigger projects to work on from end November onwards. Don't hesitate in sending me a PM for any inquiries.

19
Portfolios / Re: [Available] Pixel Artist Looking for Paid Work Experience
« on: September 10, 2019, 10:37:19 am »
Thanks, man!

VICE documentary I made pixel art for:
How 8chan Became The Worst Place on The Internet | VICE News Tonight Special Report
Stills for your viewing pleasure:



Photos and animation images courtesy of HBO and “Vice News Tonight.”

20
Ambitious project!
Though I have to draw your attention to the cliffs. They act more as a texture and less as a volume - you need stronger highlights  and a stronger sense of depth. The pattern itself is fine, it just needs to pop out more.

Edit:

The light's going to hit the edge of the cliff first, then spread from the direction it's cast from (in the edit it's centre-left).


Hope this helps and good luck with the game!

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