Hello guys.. Anyways, I've been working on isometric tiles for a future game, but I keep getting into tons of problems. The language I want to use for it is Game Maker, however, I'm totally unsure how pixeling tiles for isometric games work.
I'm going to use a 32x16 grid to do these as well. Basically, I'm unsure on how the debth works. You have a tile that is higher then the rest, what do you do? Add some pixels to the bottom?
I have been looking at tons of examples, I'm just not sure what to do. I'll show you what I have now.
As you can see, my tiles don't fit on the game maker grid. But before, when I put them down into game maker, they did. I'm totally lost . Could anyone just teach me how these work?. Thanks.. I'll also keep on updating as I learn. I posted this on the pixeljoint forums as well - I really need help.