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2D & 3D / Re: 2D Terrain Tiles Tips
« on: January 03, 2018, 03:10:40 am »
Sorry about the rushed reply yesterday. It was a late night and I just wanted to leave the tiles here to see if I was going to get feedback.
I have studied still-life, drawing gestures and anatomy of things... I guess I was simply looking if there were techniques other pixel artists used to draw certain things.
For example, I'd found an online resource where a pixel artist would simply draw out a big rectangle ( or circle depending on your potential character's overall stature), and chiseling away at it until it looks like a silhouette. This really works for me for character sprites.
But landscape tiles don't really have a silhouette or a person's stature, so I was wondering if there was a similar technique for those (if that makes sense.)
I do agree, I have been seeing many pixel artists sketching out whole scenes. I'm comfortable with that as well. Thanks for sharing!
I have studied still-life, drawing gestures and anatomy of things... I guess I was simply looking if there were techniques other pixel artists used to draw certain things.
For example, I'd found an online resource where a pixel artist would simply draw out a big rectangle ( or circle depending on your potential character's overall stature), and chiseling away at it until it looks like a silhouette. This really works for me for character sprites.
But landscape tiles don't really have a silhouette or a person's stature, so I was wondering if there was a similar technique for those (if that makes sense.)
I do agree, I have been seeing many pixel artists sketching out whole scenes. I'm comfortable with that as well. Thanks for sharing!