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Messages - Knighty
Pages: [1]

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Pixel Art / Re: 24x32 RPG character template / animations
« on: May 16, 2011, 02:21:37 am »
The hair when he's facing up doesn't make much sense. In the other directions, the white hair in on his left side, but in the Up sprite it's on his right.
Also in the up sprite, it looks like his feet are a bit backwards, I changed it a bit so it looks more like the feet are facing away.

Something like this.

2
Pixel Art / Re: [WIP] Platformer sprite & Walking animation C+C
« on: May 15, 2011, 01:18:08 pm »
Better?


3
Pixel Art / Re: [WIP] Platformer sprite & Walking animation C+C
« on: May 15, 2011, 01:44:06 am »
Got it down to 11 colours and did more work on the walking animation.




4
Pixel Art / Re: [WIP] Platformer sprite & Walking animation C+C
« on: May 13, 2011, 08:41:21 am »
Is this better?

5
Pixel Art / Re: [WIP] Platformer sprite & Walking animation C+C
« on: May 13, 2011, 06:47:55 am »
I've been playing with the colours and shading, and I came up with this. I think it's a lot better.


6
Pixel Art / [WIP] Platformer sprite & Walking animation C+C
« on: May 12, 2011, 09:23:33 am »
Yo. I'm making some sprites for a game, and I want to know what you think. I tried making a walking animation and I think it looks pretty good, but there's some problems. I can't get the legs to look right. She's supposed to have baggy pants, but it looks wrong for some reason. Also I needs tips on how to shade the hair and pants better.


   


7
Pixel Art / Mark II
« on: February 12, 2009, 02:42:34 am »
Hi!
Here's a robot! I tried to making it with the least amount of straight lines possible to make it more interesting. (which is weird, because he's a cubic robot)
I have a little trouble making his legs look right, and I can't decide what to do with his hands.
I also want him to look more shiny but can't figure out how to do it without it looking horrible.
Also, C&C wanted.





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