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Messages - straypixels
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21
Pixel Art / Re: [WIP] RPG Sprite Template
« on: November 03, 2008, 03:44:58 am »
ROFLOL

Thanks Helm :D That's actually REALLY helpful! I'm going to get to work tweaking my guy ASAP. Either that, or I'm going to start from scratch lol

And Atnas, thank YOU for all your valuable input as well! I'll work on optimizing my palette (I'm trying to pick up all I can on that topic as we speak)

Thanks!

22
Pixel Art / Re: [WIP] RPG Sprite Template
« on: November 02, 2008, 07:44:36 pm »
You're probably right... Especially given that I'm probably going to size down the sprites after all lol

23
Pixel Art / Re: [WIP] RPG Sprite Template
« on: November 02, 2008, 06:29:26 pm »
Here's the latest version... I really don't like his head now, but I'm not sure what to do with it... oppinions?


24
General Discussion / Re: THE MUSCLE BABY THREAD
« on: November 02, 2008, 05:58:06 pm »
LOL! I've been indoctrinated into the musclebaby thread lol. Thanks for the link, Conceit.

I suppose it wasn't really intention to make a musclebaby, but I kid you not, my wife walked up to me last night and said "Why does it look like a baby."

I'm uh... I'm gonna be making some changes to fix that lol

Although I have to admit, I may not stick to this size. I was starting to consider how HAYOOOOGE some of the assets in the game were going to have to be to be scale to this bugger... just not worth it the memory constraints O_O

25
Pixel Art / Re: [WIP] RPG Sprite Template
« on: November 02, 2008, 04:10:00 pm »
What muscle baby topic?

I'll tweak the shadows later on and repost.

26
Pixel Art / Re: Non-pillowing Practice
« on: November 02, 2008, 02:40:22 pm »
Heh... unfortunately, its still pillowed.

Look at the shading on this guy

See how the light changes on the different planes on his face? Here's an example of what I mean by "planes of the face". See how the light plays off of the planes? The ones facing the light are bright, while the others are dark? This is a perfect way to add depth. Right now, everything in your piece is just sort of... round. The only thing that stands out as being not part of a gradient curve is the eyes.

Try giving your guy some definition, some jaw bones, some pecks. Take a look at the skeletal structure of the face and the musculature of the body. This guy may not be human, but a lot of the basic parts will still apply.

Hopefully this helped :)

stray...

27
2D & 3D / Re: low poly stuffs
« on: November 02, 2008, 06:01:56 am »
I'm sorry... I have to...


"I WANT A FRIGGIN' KOI WITH A FRIGGIN' LASER ON ITS FRIGGIN' CHIN! IS THAT SO MUCH TO ASK!?"

Really, really nice work. I agree with Squiggly that you need to sharpen up your textures, but it's really well done and you already know there's problems, so I'm not going to complain :D

Excellent work!

28
Pixel Art / Re: [WIP] RPG Sprite Template
« on: November 02, 2008, 05:14:02 am »
Okay, I've got a little bit more progress done, but I'm not sure how I feel about the shading. I think it's a little too... light. Could someone help me out? Crits NEEDED and wanted ^_^


29
Pixel Art / Re: [WIP] RPG Sprite Template
« on: October 31, 2008, 06:10:41 pm »
Stupid Photobucket... it's actually a BMP, but it converted it without asking me :P Oh well. Here's an updated version of the stocky body. Is this looking better? 3/4ths, typical RPG angle (FF, or Chrono Trigger look)


30
Pixel Art / [WIP] RPG Sprite Template
« on: October 31, 2008, 01:28:27 pm »
Hi all!

I used to post Waaaaaaaaaaaay back in the way, long before Wayofthepixel, and, frankly, I miss it ^_^ It's good to be back.

I've started working on my pixel art again and I'm hoping to get some crits. I'm working on an RPG (and a couple of platformers :P) in my spare time for grins and giggles, but there's something about my base sprite that's just bugging the heck out of me.


muscled male

I can't figure out what's bother me on it, or how to fix it. I want to get the form settled before I try to start shading, since it will change the shading :) Help a brotha out? ^_^

stray...

EDIT:
Progress Animation:

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