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Messages - legiaoru
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Pixel Art / Re: problem with muscle and pose
« on: September 14, 2018, 06:10:21 pm »
 Don't think i quite get it, but hope it gives you some direction; Also, changed your colors, i think it may help you a little bit
 

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 I sent an discord invite :)

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Pixel Art / Re: A Medusa Character For My Game
« on: August 11, 2018, 10:16:54 am »
 I think you could use colors with more contrast just to make the sprite more interesting. Her arms looks somewhat limp (not an native speaker, so couldn't find an better word), working around a little bit of anatomy could be great; Like her waist could be a little bit bigger so she don't look like so "straight".
 I like the idea you had to make dithering for the scales, but i don't really think you need to use it, at least not to this extent.
 I made an edit and even wrote an text, but the images aren't appearing for some reason, but you could take a peek at some pixelart basic tutorials to make round objects and such. And change her tail to look more natural.
 Here's the medusa sprite from SOTN, i really like this sprite... You can use it to study a little, studying pixelart using sprites from some games is pretty good :)

 

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Devlogs & Projects / Re: Project Lantern
« on: April 04, 2018, 02:57:34 pm »
 Usually i don't like this style of pixelart, but i liked what you posted so far. Good luck with the project. :y:

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Pixel Art / Re: [CC] Character for future game
« on: February 02, 2018, 05:50:47 pm »
 I liked it overall. Still, you could change the colors on the helmet to make it more metallic. Maybe colors with more saturation could help you.

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Pixel Art / Re: [Feedback] My first grass tile
« on: January 29, 2018, 09:13:24 pm »
 I think you could add some diagonal tiles, like those in Seiken Densetsu 3:
 

 
 

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Pixel Art / Re: Help with Hair Movement and shading
« on: December 18, 2017, 05:15:51 pm »
 I think the hair should turn around with the head.

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