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Messages - Lendrick
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Pixel Art / Re: Female anime sprite base animation -- C&C requested
« on: July 29, 2009, 01:38:15 am »
Still struggling with this.  I made some major changes to the right walk animation.  It's still very rough at the moment, but I wanted to get people's thoughts before I took the time to do all the detailing on it.

I've also, as you can see, settled on a version with a smaller torso, which gives her a bit more of an hourglass look.  I'm hoping it's not glaringly awful.  The question, of course, is does it look stylized at this point, or just bad?  I don't have the eye for anatomy yet, so I really can't tell.

Any comments would be appreciated!  :)


I'm open to any and all translation tweaks.  If you have any suggestions, please post them here.



I've translated Fil Razorback's excellent Les Forges pixel art tutorials into English (thanks, Fil, you rock!) and posted them on my website:

The tutorials cover a number of topics, including:
 * Line art
 * Antialiasing
 * Light and shadow
 * Color Palettes
 * Textures (including hair and fur)
 * Map tiles (including how to make grass)

You can also read them at this link in the original French:

If you see any issues with my translation, please let me know!


Pixel Art / Re: house thing
« on: July 26, 2009, 04:21:07 pm »
My biggest issue with it right now is that not all of your lines are parallel.  The lines on the top piece don't match up with the lines on the bottom piece, so your perspective looks off.

Pixel Art / Re: [WIP] Shiny robots
« on: July 25, 2009, 06:59:15 pm »
If you want to go for a shiny look, you may want to add an additional light source and tighten up your highlights a bit.  As it stands, your robots have kind of a dull metal look to them (which is cool, but you might want to consider this anyway).

Pixel Art / Re: Female anime sprite base animation -- C&C requested
« on: July 24, 2009, 11:25:08 pm »
The anatomical issues i see if there are any are based around two things; one is that she has no properly established pelvis (a fairly simple change, since she more or less moves like she does so far) and the other is that, while there's nothing wrong with a little meat on the bones, it's not drawn on convincingly (look more like an inflated leg than one with substance).  Solving the first should address any ideas of thigh length or trunk shortness and chimco has already provided a decent edit for the second (although i think the shin would taper more still with comparisson to the calf, especially in a female).

Okay.  I'm not 100% sure what you mean by establishing the pelvis, but I took a shot:

Also toned down the bright highlight.

EDIT: tweaked her torso slightly:


Which is better?

Pixel Art / Re: Green man/goblin head
« on: July 24, 2009, 02:50:27 pm »
A couple of thoughts:

* The dithering looks odd on his face.  You may want to just add a midtone or two.
* Looks like your light source is from above.  His hair would cast a shadow on his face in that case.   Not necessarily a big one, but at least a few pixels. 
* The shading on the ears is also off.  If the ears curve inward, there should be more shadow near the top.

Pixel Art / Re: An tiny RPG guy.
« on: July 24, 2009, 02:45:25 pm »
At the moment, my biggest issue would be the low contrast.  Try making your darks darker.  That aside, I like him. :)

Pixel Art / Re: Female anime sprite base animation -- C&C requested
« on: July 24, 2009, 02:40:28 pm »
You're not actually the first person to comment on this.  The leg size is a stylistic decision and not a mistake on my part.  I realize her proportions aren't 100% realistic. :)

Pixel Art / Re: Female anime sprite base animation -- C&C requested
« on: July 24, 2009, 04:42:48 am »
I've added some in-between frames on the forward walk to address te choppiness.  I'll need to go back and work on the side one now.

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