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Messages - Howard Day
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61
2D & 3D / Re: Realtime Rendering of 3d Meshes as Pixelart
« on: September 25, 2015, 07:05:29 pm »
Conceit: Yeah, right now the pixels are directly tied to the color indexing. That's not an easy thing to untangle - it will take me a second. I'll look at hooking up the self-illumination to also remove shadows - if there's more than 25% self illumination, disable shadows? Or something.

Okay! So, I re-wrote the dithering to work on the material, not as an overlay. It works a TON better. It's now controlled via vertex colors, which means variable dithering is possible! It's pretty nice, and adds a huge amount of control to the visual result. I also set the shadow density to 50%, and toned the ambient values down as well.


Enjoy!


62
2D & 3D / Re: Realtime Rendering of 3d Meshes as Pixelart
« on: September 25, 2015, 01:53:17 am »
Sorry! I'll make the shadows less than 100% opaque. And I know I need to fix the buttons. :( next one will work!

63
2D & 3D / Re: Realtime Rendering of 3d Meshes as Pixelart
« on: September 24, 2015, 10:38:40 pm »
http://www.hedfiles.net/PixelShader/index.html
It's an older code, Sir, but it checks out. I was about to clear it.


64
2D & 3D / Re: Realtime Rendering of 3d Meshes as Pixelart
« on: September 24, 2015, 12:34:54 am »
Seiseki: Unfortunately, hard edge smoothing breaks the outlines. no idea why - I will take a look and see if I can fix it. Doing a darken thing can work with a orthographic camera as well - You just need to know what the distances to fade should be. Should be easy to do! The dark background can be flipped - hit the "Dark" button right above the Play/Pause button. it will set the background to a light color.


65
2D & 3D / Re: Realtime Rendering of 3d Meshes as Pixelart
« on: September 23, 2015, 09:52:08 pm »
Done. :D

Easy to set the frame rate now... Works on any and all particle systems. :D

WHOO!

66
2D & 3D / Re: Realtime Rendering of 3d Meshes as Pixelart
« on: September 23, 2015, 08:35:48 pm »
AH. Decease the frame rate. Gotcha. I need to write a script for that, since unity by defaults hard codes a smooth linear interpolation to all the particle effect stuff.

67
2D & 3D / Re: Realtime Rendering of 3d Meshes as Pixelart
« on: September 23, 2015, 07:32:21 pm »
Gil: Hmm - that's actually a great deal trickier than you might expect. :/ I'll see what I can do. Everything is one material right now, and I'm not sure how I'd go about controlling the dither...oh, wait, duh - I use one of the vertex color channels. Okay, Vertex color comes in R G B and A - so far I've been using RGB for AO and A for outline width - I really only need one channel for AO, so...R will be AO, G will be dithering levels, and B will be???  ...Let's make B self-illumination. Yeah, that'll work. :D I'm still re-writing the shader to have better lighting, so this will be a good chance to put that stuff in.
Cherno: Yes! ...I don't exactly know what you mean - frames per image? effectively the particle effects texture is procedural - it uses a complex mask system. I can speed up how fast the frames animate?

I can also lengthen the particle's lives as seen here:

68
2D & 3D / Re: Realtime Rendering of 3d Meshes as Pixelart
« on: September 23, 2015, 09:42:55 am »
Conceit: Wow, thank you sir. That's very helpful. I'm refactoring/rewriting the shader to better do that sort of lighting. I did try the eyes, and they totally work - except for straight on, where she looks cross-eyed. I'm going to spend more time working on that in the coming days.

What I've been playing with so far... the start of explosion VFX.
A test for the debris flame...

And with bigger explosion blasts...


Enjoy, and keep the crits coming!




69
2D & 3D / Re: Realtime Rendering of 3d Meshes as Pixelart
« on: September 22, 2015, 05:20:49 pm »
Ai: Yep, correct. otherwise, I can't see if the effect is working. :D Also, the effect looks pretty cool on the drive flares.

Conceit: hahah, yep! That's the thought. it's definitely pretty cool. Here're the ambient occlusion/shadow bias values for the fighter.


Nirel: Thanks! I really do want to put this on some Env art. Sooon.


70
2D & 3D / Re: Realtime Rendering of 3d Meshes as Pixelart
« on: September 22, 2015, 10:41:41 am »
Ai: Hahahahahaha! Wow. First test of AutoPixel snapping. It totally works.

Now I just have to get it to play nice with the AA. :P

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