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2D & 3D / Re: Possible Space Shooter Mockup...
« on: September 22, 2008, 07:44:38 pm »
Beoran: I'm not a computer programmer, unfortunately. I am a video game artist in the industry, though, and I like the control that the 3DSMAX setup I have gives me. Thanks for those links!
Lazycow: Nozzles: That's more of a stylistic thing than anything else - I was inspired by the space shuttle on that one. As for the flickering lights...I think that's a palette issue, hopefully fixed in these new images. The explosions were created using particle effects and custom materials in 3DSMAX. This is a pretty cool system, as it lets you put in a random number seed and get a new explosion for every number. If there's any demand for it, I could post the MAX file here.
New randomly generated explosion (palette not optimized - very close to direct output from MAX)
Dusty:Thanks. You're right on about the bottom nozzle - it's been moved back to match the upper one. The original thinking behind that was to have it farther out to make it more visible from the angle you'd be seeing it in the game, but that's a much lesser concern now that I've seen it finished.
So, two new ship images, with the lower engine pushed back forward. I'll post some of the weapons and engine upgrades tonight, with any luck...
Thanks again for the comments!
Lazycow: Nozzles: That's more of a stylistic thing than anything else - I was inspired by the space shuttle on that one. As for the flickering lights...I think that's a palette issue, hopefully fixed in these new images. The explosions were created using particle effects and custom materials in 3DSMAX. This is a pretty cool system, as it lets you put in a random number seed and get a new explosion for every number. If there's any demand for it, I could post the MAX file here.
New randomly generated explosion (palette not optimized - very close to direct output from MAX)
Dusty:Thanks. You're right on about the bottom nozzle - it's been moved back to match the upper one. The original thinking behind that was to have it farther out to make it more visible from the angle you'd be seeing it in the game, but that's a much lesser concern now that I've seen it finished.
So, two new ship images, with the lower engine pushed back forward. I'll post some of the weapons and engine upgrades tonight, with any luck...
Thanks again for the comments!