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Messages - Howard Day
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181
2D & 3D / Re: Bitten by the sidescroller bug...
« on: December 11, 2009, 07:01:16 pm »
LoTekK: Hmm. Well, I'm sure I'm doing more than one variation on the spiderbot theme, so maybe the difference in walk cycles can be one of the identifying features? I'll keep messing about with the explosion, too - I agree with the flickering going on at the source - much too busy. As for the player character...I have some ideas, but nothing solid as of yet. He's gonna be slightly taller than the spiderbot, maybe at most half-again, and in some sort of suit.
Ben2theEdge, Jad: Yeah, I agree - these little guys just get lost in the background. Ben - your suggestion of flipping the color scheme seems to have worked (mostly) perfectly. Nice catch!
- added flash lighting effects...I'll also continue tweaking the recoil animation...
- and a test with the little buggers in the scene - I think they stand out nicely, now.
Thanks again, guys.

182
2D & 3D / Re: Bitten by the sidescroller bug...
« on: December 11, 2009, 08:47:59 am »
Okay...added the guns and a prelim firing animation...

Thoughts?

183
2D & 3D / Re: Bitten by the sidescroller bug...
« on: December 11, 2009, 07:15:01 am »
Indigo:Hope you're able to make use of it.
big brother: Eating cheetos. Thanks - it's not nearly as hard as it looks...
Dusty, WM: Yup, you're right. That first was just a first pass...

Much better, I think.
Thoughts?

184
2D & 3D / Re: Bitten by the sidescroller bug...
« on: December 11, 2009, 04:47:13 am »
Indigo: Cool, here's the file: http://www.hedfiles.net/explodedemo.zip - you'll need at least Max 2009 to run that.
I played with the timing of the explosion - I think it's improved.

I also found the time to make my first enemy - well, mostly, still playing with the animations...

DEATHBOT!

Thoughts?

185
2D & 3D / Re: Bitten by the sidescroller bug...
« on: December 11, 2009, 02:05:42 am »
Conceit: Yeah, it's waaay prettier the original way.

Dusty: I will definitely cop to being inspired by mirrors edge - it's such a very pretty game, it's hard not to be inspired by it. As for Dragonball Z...I've never seen it - and I dislike most anime, so I can't account for any similarities. And yeah, the explosion timing needs work - that's just a first run to get the particle systems worked out.
Indigo: Yeah, no problem. It's a series of 3dsMax particle effects, with some procedural materials applied - that's actually true of all these scenes and models - there's only one bitmap used, the flag, in the whole lot. If you're really interested in the specifics, and can get your hands on the trial version of 3DS, then I'd be happy to make the file available if you'd like.

186
2D & 3D / Re: Bitten by the sidescroller bug...
« on: December 10, 2009, 09:43:12 pm »
Ptoing: Mmmmm, fly high the banner of bacon-y goodness! Let the kingdom of pork reign supreme! No, good call, I've swapped it out with something a little less abstract...
and one with the anti-aliasing turned on - should help kill some of the noise in the trees.
I also switch the viewpoint right to left. Much better I think. I also flipped the building. I may not do this on all the buildings I've made - I almost didn't on this one, but there was too much cool detail on the right side that got hidden.
 Also - here's a shot at an explosion I'm working on - might be a bit big for a small enemy death, but one of the larger ones should be perfect.


Thoughts?


187
2D & 3D / Re: Bitten by the sidescroller bug...
« on: December 10, 2009, 04:12:49 pm »
Jad, good call. So I've altered the texture on the leaves, as well as done a first run on more detail on the ground...

But there's still something bothering me - I realized that the camera angle was a bit too high - like happymonster said, it looked like the character would have more room to move around than a straight line...

I also played with the translucent material on the leaves a bit more, and I'm much happier with it now...I realize that they're very lush - but that's part of the whimsy. :D
I dunno - that looks pretty good. The only thing I see myself now changing is the horizontal angle of the camera - right now you'd be looking at the back of the oncoming enemies, and the front of your character. I think I might need to reverse that.
Thoughts?

188
2D & 3D / Re: Bitten by the sidescroller bug...
« on: December 08, 2009, 09:37:24 pm »
happymonster: Okay, good call. I had kinda been neglecting the roof surface itself - all the detail I'm putting in in other places, the roof should have some too, right? Anyway, I'm away from my primary computer right now, so I only have what I stuck on the jump drive this morning. Here's a shot of that scene with a brighter roof...no real additional detail, but a brighter roof. :D
or even one with a color-adjusted roof:
Jakten: The buildings are pretty similar right now, but there will be additional layers in the background to help deepen the scene. Right now I'm imagining this being very similar to metalslug in the gameplay arena - strictly 2d, with no movement into or out of the plane of play - those wooden platforms are supposed to represent the gameplay path in some subtle way. Anyway, luckily I have the scene with the building you're interested in here with me - here's the wireframe:
http://www.hedfiles.net/wire1.png

Thanks for the feedback - I'll work on adding interesting floor decorations tonight.

189
2D & 3D / Bitten by the sidescroller bug...
« on: December 08, 2009, 07:09:47 pm »
...and I cannot resist its call. This all started when a co-worker of mine sent me this link: http://www.dailymotion.com/swf/x9ol42 - it's a pretty neat animation, with a really nice art style. I watched and instantly thought: "This would make an awesome side-scroller/platformer.."
I kinda forgot about it for a while, then started doodling on my new laptop - you know, just to try it out.
I came up with this: using 3DSMax 2009, and some camera tricks to come up with the orthographic, angled camera. It sparked my interest, and I continued to mess about, till I got this: Then I sent that over to the co-worker who originally sent the video. She liked it, but declared that it needed more "whimsy". I instantly agreed and started adding things to the scene in my mind - trees, planter boxes, skylights, flapping flags, more pipes, a lot more greenery, etc.
After an evening of work, it transformed into this:

And I'm really liking it! I'm sharing here to ask for more ideas, suggestions, whatever. I have no idea what this will transform into, or if I'll even get *part* of an actual game out of it. It might just turn into a gloriously long mock up. :D
I still have the foreground/background layers to do, and I have some awesome ideas on where to take them...but I'd love any suggestions from you guys.

190
2D & 3D / Re: Possible Space Shooter Mockup...
« on: January 28, 2009, 03:59:04 am »
Conceit: Yep, good call! I've never really been happy with that Hadron Cannon - I think something a bit more impressive is definitely in order. In the meantime, here's the changes to the latest fighter, as suggested by Shrike.



I actually like it quite a bit.
Thoughts?

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