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Messages - Howard Day
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161
2D & 3D / Re: Bitten by the sidescroller bug...
« on: December 27, 2009, 03:52:16 am »
That demonstrates it perfectly. Luckily, changing one number fixes it handily. I've also lightened up the smoke a bit - It was too realistic as it was, and I kinda liked the...goofy looking version more. Not a big change, but there you go.

And I gave the BumbleBolt a shot. It's close to the spiderbot, but the real difference will be in the impact animation.

Thoughts?

162
2D & 3D / Re: Bitten by the sidescroller bug...
« on: December 27, 2009, 01:29:37 am »
Ultimaodin: Glad you like. For the APNGs, I'm using GIF Movie Gear - the demo version, currently, but I think I'll purchase the full. I am glad the new rotors read well, it was becoming a major concern of mine...
Conceit: Yep, those are what the exported sprites from MAX look like, just animated. when you say don't go overboard on the alpha on the explosions...what do you mean exactly? The explosions do need to fade out, right? I'm not sure what you meant by this.
Anyhow. Been going kinda slow, just done another couple of play area art pieces.

I think I need to do a projectile for the bumblebot, a taunt/alt idle animation, and a death animation.  I also need to come up with another enemy type - on the light/melee only type. I'm thinking something buld around a rolly-polly, with a green lighting taser attached. :D Ah, yes. Then I need to make the player character. I've kinda been putting that off because I'm not completely certain about the colors and style, but I think I'm snagged onto an awesome idea and I probably need to run with it.

163
2D & 3D / Re: Bitten by the sidescroller bug...
« on: December 25, 2009, 12:55:33 am »
Okay, that's good to hear.
Here's an update of the bumblebot with new rotors..

The projectile for the spiderbot:

And the various explosions...


Thoughts?

164
2D & 3D / Re: Bitten by the sidescroller bug...
« on: December 24, 2009, 10:58:25 pm »
ptoing: Thanks. That may end up being what I have to do.
CrazyMLC: Thanks. As for the awkward recoil...that's kinda the effect I'm going for. I'm not expecting something called a "BumbleBot" to be particularly badass. I *like* that it looks somewhat unstable.
Zoggles: Thanks. The rotors are counter-rotating right now - that's the only thing that makes sense, given torque issues. As for your (and others) concern that the flash might be to impressive...well, that just means I need to step it up on the big bad boys later on, right? :D That is a challenge I think I will enjoy. As for the roof bits - I'll be making and showing some roof edges and transitions to break everything up.
Ultimaodin:Thanks. I kinda like the width of rotors as they are - that they look almost too small to actually keep it in the air, is awesome to me. Really adds in the "bumble" part of the bumblebot. As for the width of the blurred portion of the rotors, good call. I'll narrow that down pronto.
I like the Centipede idea. Maybe for a boss?

Okay, so all the transparency issues have driven me a bit nuts. I've started using another gif-making program to try and get around them. This particular program also supports APNG, so if you have a browser that supports it, you should see correct-alpha animated version of the GIFs.



How's that work for everyone?

165
2D & 3D / Re: Bitten by the sidescroller bug...
« on: December 23, 2009, 03:27:59 am »
Well, ptoing, the actual rendered frames exported from MAX are fine. The only transparent issues I'm having are in regards to showing you fine folks the animated results of my work...a minor annoyance when it comes down to it.
So - first pass on the firing animation:

Thoughts?

166
2D & 3D / Re: Bitten by the sidescroller bug...
« on: December 22, 2009, 10:05:37 pm »

Better?


167
2D & 3D / Re: Bitten by the sidescroller bug...
« on: December 22, 2009, 05:51:28 pm »
endless_dark: Thanks, glad you like it.
Opacus: Yeah, as I mentioned in my previous posts, I've been having some very annoying problems in GraphicsGale when I import and try and color-reduce to b-bit. I've updated the explosions, but now all the smoke seems fun-kay. Can't win for losing, it seems.
CrazyMLC: Uhhh, what? They are a 3d object - twin rotor blades to be precise. Here's the animation at a higher res, and one of the frames from the animation...

Does that help explain what's going on? I think I may have overdone it a bit. If it's not immediately obvious what the moving parts are, I may have to reconsider how this is put together...

168
2D & 3D / Re: Bitten by the sidescroller bug...
« on: December 22, 2009, 08:09:22 am »
CrazyMLC, Opacus:Thanks, glad you like!
alspal:yeah, it's a function and result of how I was doing the particle effects... here's an update.
Jakten:Thanks for the ref!
micintexp : The images are assembled in Graphicsgale and exported to GIF format. They're initially generated in 3DSMax 2009.
ptoing: Sort of. The problem is that these particle systems use filtered textures for the explosions, and if I turn that off it looks really bad. With that on, however, I have no control over the interaction with the background. At this point I've just turned the alpha off.
So, made a new enemy! Ladies and gentlemen, I give you the BUMBLEBOT!

169
2D & 3D / Re: Bitten by the sidescroller bug...
« on: December 21, 2009, 04:11:03 am »
WM: Yeah, good call. I was trying for a more whimsical explosion feel...but that obviously wasn't working.
ptoing: Well, I didn't go all the way black, but I went much darker. A also minimized the white bits in the foreground.
I've also spent hours dicking around with GraphicsGale, trying to get it to interpret the alpha in my exported frames properly. It seems an utter crapshoot - sometimes it will work fine, with no tweaking whatsoever, but sometimes I simply cannot get it to recognize any color but pure white as the transparent color. Which screws up the hotspots on the explosions. I apologize for the anomaly, but I am at my wits end on how to fix the darn thing.
Conceit:Thanks, man. Here's an updated version of the projectile...

And I also did another idle animation - although this is more of a "taunt" animation... I imagine this being accompanied by a loud electronic roar.
And the new anim in a sequence:
Thoughts?

170
Pixel Art / Re: Astronaughty!
« on: December 20, 2009, 06:56:52 pm »
This is really cool! When it comes to the environment, my only suggestion is to sprinkle some brighter/more saturated elements here and there. Things like flashing lights, yellow/black warning tape, that sort of thing. Looks really neat, other than that! I really like the extremely subtle reflection of the gun on the transparent helmet. Good job.

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